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 Post subject: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New character)
PostPosted: Wed Oct 24, 2012 1:36 am 
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Newbie
Newbie

Joined: Tue Oct 23, 2012 1:48 am
Posts: 3
Name: Jerone
Class: Samurai
Race: Human
Alignment: Neutral
Inventory: Not sure yet, so many choices?
Gold: #0 he spends a lot of time not earning money so he's broke.
Pet: He has tamed every wild animal in the world. lolNotreally.
Specials/Spells List: Veil of Half-Truths, Sword-Pressure Swing, Boundless Step
Skills List: Stocky, Brawling, Persistence
Biography:
Jerone comes from humble beginnings, and now lives a life that is yet humble still. He grew up in a small settlement, a village, nothing too special or noteworthy. They did pretty well for themselves though, the people had food and water, as well as clothes and resources for maintaining shelter. It was good enough to be comfortable, and that's really all that mattered. Many people came to the village, though most of them were people who were exiled from society in some way but they usually just passed through without a word until one day, one of them decided to stay. He wasn't a bad guy or anything but he did keep a sword on him. This worried most of the villagers. However, Jerone enjoyed the man's company and spent a great deal of time with him they'd share some stories, although the one's the drifter told were far more interesting than even what he could fabricate after several days. The people in the village would in time warm up to the drifter, and began to interact with him more often until he eventually felt like he was part of the family. Before long, he too had a home built and was doing his part to help the rest of the people in the village. Eventually the village would be attacked by roving bandits however. The drifter repelled them easily, even though they were just common thugs, it was still impressive seeing as most of the people in the village only felt like they'd be able to take on one. However, Jerone was especially impressed and wanted to learn how to fight as well as the drifter did. He would ask for lessons, and since no one in the village objected too greatly about it, he'd get them, but to train properly, they would need to leave the village and go on a journey so that Jerone could gain experience quickly and see the world. As they traveled, Jerone learned many things, such as how to camp, how to hunt. He would in time become experienced enough in outdoorsmanship to survive on his own in virtually any setting. However, he also learned more about the world he lived in, the environment, and how wonderful it was. Of course, while they traveled, Jerone would experience rigorous training, not only in the journey itself, but also in the daily routine. Running, hiking, tree and rock climbing, swimming. The man had Jerone do his drills early each morning, and again during the afternoon, and again at the evening. The training was tough, but he didn't actually learn any techniques or special fighting secrets. One day, when he asked the man about when he would begin learning techniques, the man responded. "What? You mean you still haven't learned anything yet? Perhaps you should pay closer attention." This frustrated Jerone, but he knew there had to be some meaning to it all, and at the very least, he was still much stronger and more durable than he'd ever been before. So his fundamentals had surely been developed. However, he still didn't know any techniques or even the first thing about fighting. He knew he could punch and kick but it took more than just that didn't it? So he continued his journey with the drifter. Eventually, he would come to realize what the drifter meant, when he opened up his perception a little more, and paid more attention to the world around him. The drifter had never intended to actually teach him anything, but he had instead introduced him to the greatest teacher of all, nature itself. During their travels, Jerone had seen a variety of fighters, many of these fighters tried to imitate the movements of animals or even insects. Of course, these styles were quite potent as well. Of course, he didn't need to go as far as to attempt to imitate anything but he did understand that nature had many lessons in it for him to learn. He'd approach the drifter, talking animatedly about his realization, much to the drifters satisfaction. Upon hearing what Jerone had realized, he decided that they would part ways, to allow Jerone to develop his craft on his own for a while, and give him time to bond with nature and really learn what it had to offer. That was how Jerone's journey begun but now he has come quite far and has become quite proficient in combat, and is very comfortable living among the wild.


Physical Description:
--Height:6 feet or so
--Weight:200 pounds or so.
--Eyes:Brown
--Hair:Black
--Skin:Brown
--Special Markings:Visible scar on the neck, near the jugular. That counts, right?
--Special Traits:Not sure what to put here, I guess he's on good terms with animals or something? + 8 to animal handling. I'll put something serious later though.
--Dress:He wears clothes, nothing special about them or anything.

Spells, or Specials, or Summons, or Seals, etc Description:

{Flourish} Veil of Half-Truths: During his stay in the wild, Jerone learned about how predators who lack speed or brute power are able to overcome their shortcomings and subdue their prey. It involves the use of cunning and subtlety usually some kind of camouflage or surprise attack, and his ultimate expression of this takes the form of this technique in which he has perfected the art of using subtlety to mask the true purpose behind his motions.

By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion. The motion in question could be for a parry, or perhaps a set-up for a real attack. Of course, as the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions. It's not a technique meant to be taken lightly or used carelessly as it can be just as dangerous to the user as it is to the observer. [Medium] (3 Uses, once per page.)


Sword-Pressure Swing: By no special means other than practice and strong arms, Jerone can generate an attack composed of pure air pressure which is quite effective for up to 15 feet and can deliver rather painful blunt trauma and lacerations on impact if the opponent is within the first five feet of the attack. Just past that, it's strong enough to deal enough damage to bruise or break bone depending on the bone it hits, and the rest of the way feels like a solid strike from the pommel or a good punch.

The attack is ineffectual at varying distances versus different types of armor and shields, being completely ineffective against heavy equipment, or equipment designed specifically to resist blunt blows. Perhaps they would still feel the force push them a little, but there would be no damage. It'd really vary greatly from person to person. [Weak] (3 uses, once every three posts.)

Boundless Step: Using his physical power once again, Jerone can kick against the ground to propel himself in any direction he desires for a great burst of speed. Difficult for the eye to follow, and equally difficult to control. This technique was originally intended solely for travel only but, after seeing potential for it in combat, Jerone gradually adapted it down to a more combat-ready variation. However, because it uses physical power to work, it can tire out the user rather easily and since yet more power still is needed for any type of control whatsoever, it typically is not used without adequate reason. There are a variety of applications for it however. With the technique itself being most useful for jumping, allowing the user to achieve heights of around 10 or 15 feet if the surface is solid enough, and could even allow a jump off of surfaces such as water, thanks to surface tension but at only about half the distance at twice the effort. Regardless of how it's used, it will cause some tiredness for his next post while he recovers from exerting himself. [Weak] (3 uses, can be used once per page, Tired after each use.)



Skills Description:
Stocky: After living in the wild for several years, Jerone eventually got used to it. Each day required intense physical activity, which his body gradually became used to. Of course, once he got to that point, he didn't actually increase the work load, so his improvements hit a plateau. Though now a step above average, he falls quite short of extraordinary. [Weak]

Brawling: Jerone has faced more than the elements and other natural threats. He's also faced many bandits. Common thugs mostly, but good enough to count as training. It wouldn't be uncommon for him to eschew his weapon during such encounters however, and as a result, he gained considerable experience in fighting and with improvised weapons. As a result, he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one. [Medium]

Persistence: Jerone is very adaptable, and is not easily shaken by sudden changes, nor is he deterred by increases in difficulty. His will does not waver easily, even when faced against insurmountable odds. [Weak]



Custom Inventory:

Can I trade out the standard gear for purely cosmetic custom gear with effectively the same attributes? Or does that still cost extra?

--------------------------------

--Battle Records--

Wins:
Ties:
Losses:

Battle Listing:

(y)


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 Profile  
 
 Post subject: Re: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New charac
PostPosted: Wed Oct 24, 2012 4:43 am 
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No secrets for me in MW
No secrets for me in MW
User avatar

Joined: Wed Jan 13, 2010 4:18 am
Posts: 504
Location: Under many, many rocks
thatguy wrote:
Name: Jerone
Class: Samurai
Race: Human
Alignment: Neutral
Inventory: Not sure yet, so many choices?
Samurai start with Leather Armor and a Tachi, so you can use those if you can't think of things you'd rather have
Gold: #0 he spends a lot of time not earning money so he's broke.
There isn't a need to have 0 gold. You can roleplay someone who has no money regardless of how much gold your character sheet has, but throwing away starting gold (samurai start with 4) just makes it harder to get stuff.
Pet: He has tamed every wild animal in the world. lolNotreally.
Specials/Spells List: Veil of Half-Truths, Sword-Pressure Swing, Boundless Step
Skills List: Stocky, Brawling, Persistence
Human's also get a racial skill, the 'Human adaptation skill'
Biography:
Jerone comes from humble beginnings, and now lives a life that is yet humble still. He grew up in a small settlement, a village, nothing too special or noteworthy. They did pretty well for themselves though, the people had food and water, as well as clothes and resources for maintaining shelter. It was good enough to be comfortable, and that's really all that mattered. Many people came to the village, though most of them were people who were exiled from society in some way but they usually just passed through without a word until one day, one of them decided to stay. He wasn't a bad guy or anything but he did keep a sword on him. This worried most of the villagers. However, Jerone enjoyed the man's company and spent a great deal of time with him they'd share some stories, although the one's the drifter told were far more interesting than even what he could fabricate after several days. The people in the village would in time warm up to the drifter, and began to interact with him more often until he eventually felt like he was part of the family. Before long, he too had a home built and was doing his part to help the rest of the people in the village. Eventually the village would be attacked by roving bandits however. The drifter repelled them easily, even though they were just common thugs, it was still impressive seeing as most of the people in the village only felt like they'd be able to take on one. However, Jerone was especially impressed and wanted to learn how to fight as well as the drifter did. He would ask for lessons, and since no one in the village objected too greatly about it, he'd get them, but to train properly, they would need to leave the village and go on a journey so that Jerone could gain experience quickly and see the world. As they traveled, Jerone learned many things, such as how to camp, how to hunt. He would in time become experienced enough in outdoorsmanship to survive on his own in virtually any setting. However, he also learned more about the world he lived in, the environment, and how wonderful it was. Of course, while they traveled, Jerone would experience rigorous training, not only in the journey itself, but also in the daily routine. Running, hiking, tree and rock climbing, swimming. The man had Jerone do his drills early each morning, and again during the afternoon, and again at the evening. The training was tough, but he didn't actually learn any techniques or special fighting secrets. One day, when he asked the man about when he would begin learning techniques, the man responded. "What? You mean you still haven't learned anything yet? Perhaps you should pay closer attention." This frustrated Jerone, but he knew there had to be some meaning to it all, and at the very least, he was still much stronger and more durable than he'd ever been before. So his fundamentals had surely been developed. However, he still didn't know any techniques or even the first thing about fighting. He knew he could punch and kick but it took more than just that didn't it? So he continued his journey with the drifter. Eventually, he would come to realize what the drifter meant, when he opened up his perception a little more, and paid more attention to the world around him. The drifter had never intended to actually teach him anything, but he had instead introduced him to the greatest teacher of all, nature itself. During their travels, Jerone had seen a variety of fighters, many of these fighters tried to imitate the movements of animals or even insects. Of course, these styles were quite potent as well. Of course, he didn't need to go as far as to attempt to imitate anything but he did understand that nature had many lessons in it for him to learn. He'd approach the drifter, talking animatedly about his realization, much to the drifters satisfaction. Upon hearing what Jerone had realized, he decided that they would part ways, to allow Jerone to develop his craft on his own for a while, and give him time to bond with nature and really learn what it had to offer. That was how Jerone's journey begun but now he has come quite far and has become quite proficient in combat, and is very comfortable living among the wild.


Physical Description:
--Height:6 feet or so
--Weight:200 pounds or so.
--Eyes:Brown
--Hair:Black
--Skin:Brown
--Special Markings:Visible scar on the neck, near the jugular. That counts, right?
--Special Traits:Not sure what to put here, I guess he's on good terms with animals or something? + 8 to animal handling. I'll put something serious later though.
--Dress:He wears clothes, nothing special about them or anything.

Spells, or Specials, or Summons, or Seals, etc Description:

{Flourish} Veil of Half-Truths: During his stay in the wild, Jerone learned about how predators who lack speed or brute power are able to overcome their shortcomings and subdue their prey. It involves the use of cunning and subtlety usually some kind of camouflage or surprise attack, and his ultimate expression of this takes the form of this technique in which he has perfected the art of using subtlety to mask the true purpose behind his motions.

By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion. The motion in question could be for a parry, or perhaps a set-up for a real attack. Of course, as the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions. It's not a technique meant to be taken lightly or used carelessly as it can be just as dangerous to the user as it is to the observer. [Medium] (3 Uses, once per page.)
This is really vague. What does this special do? What makes it dangerous to the user?


Sword-Pressure Swing: By no special means other than practice and strong arms, Jerone can generate an attack composed of pure air pressure which is quite effective for up to 15 feet and can deliver rather painful blunt trauma and lacerations on impact if the opponent is within the first five feet of the attack. Just past that, it's strong enough to deal enough damage to bruise or break bone depending on the bone it hits, and the rest of the way feels like a solid strike from the pommel or a good punch.

The attack is ineffectual at varying distances versus different types of armor and shields, being completely ineffective against heavy equipment, or equipment designed specifically to resist blunt blows. Perhaps they would still feel the force push them a little, but there would be no damage. It'd really vary greatly from person to person. [Weak] (3 uses, once every three posts.)
This attack is very strong for a weak, but if this sort of special interests you, perhaps you can look at the Martial Artist class? Anyway, as this special stands, even with the drawbacks you list, it's simply too strong for a ranged attack on a character with no special means. Weak specials generally do low amounts of damage when they have 3 uses, something more like a mild punch worth of force would be more appropriate, or 'minor blunt damage' at any range, and that's when a character /does/ have special means, so Jerone is going to have to try even harder to get an effect like this.
Suggestion: Range of 12 feet, minor blunt damage, quite visible air pressure, and a drawback that's a bit more significant than every three posts (I suggest a form of exhaustion since he is using physical force).


Boundless Step: Using his physical power once again, Jerone can kick against the ground to propel himself in any direction he desires for a great burst of speed. Difficult for the eye to follow, and equally difficult to control. This technique was originally intended solely for travel only but, after seeing potential for it in combat, Jerone gradually adapted it down to a more combat-ready variation. However, because it uses physical power to work, it can tire out the user rather easily and since yet more power still is needed for any type of control whatsoever, it typically is not used without adequate reason. There are a variety of applications for it however. With the technique itself being most useful for jumping, allowing the user to achieve heights of around 10 or 15 feet if the surface is solid enough, and could even allow a jump off of surfaces such as water, thanks to surface tension but at only about half the distance at twice the effort. Regardless of how it's used, it will cause some tiredness for his next post while he recovers from exerting himself. [Weak] (3 uses, can be used once per page, Tired after each use.)

First off, jumping off water is a super-human feat. We generally don't let stuff like that happen for a weak. Second, that this special has multiple uses probably won't pass as a weak, but that's easily solved by limiting the special to jumping. A standing jump reaching heights of 10 feet or so is probably fine for a weak especially since you have fatigue built in, but I'm not sure the mods would be excited about 15ft leaps.

Skills Description:
Stocky: After living in the wild for several years, Jerone eventually got used to it. Each day required intense physical activity, which his body gradually became used to. Of course, once he got to that point, he didn't actually increase the work load, so his improvements hit a plateau. Though now a step above average, he falls quite short of extraordinary. [Weak]
A little bit of clarity would be good here. Is Jerone a little stronger than the average samurai, or does he demonstrate more stamina?

Brawling: Jerone has faced more than the elements and other natural threats. He's also faced many bandits. Common thugs mostly, but good enough to count as training. It wouldn't be uncommon for him to eschew his weapon during such encounters however, and as a result, he gained considerable experience in fighting and with improvised weapons. As a result, he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one. [Medium]
I like this! Samurai are supposed to be known for their weapon use, but I doubt most Samurai are known for their improvised weapon use. Clarifying how much better (or worse) he is at each of the three mentioned weapon types is probably all that needs to be done with this skill. Is he moderately better unarmed, slightly better with improvised weapons and slightly worse with swords, or are the benefits and drawbacks all of moderate levels?

Persistence: Jerone is very adaptable, and is not easily shaken by sudden changes, nor is he deterred by increases in difficulty. His will does not waver easily, even when faced against insurmountable odds. [Weak]
This is fine, but you can do this with role playing for the most part and use your skill for something else.

Like I mentioned above, you still have a skill left, thanks to the human racial.



Custom Inventory:

Can I trade out the standard gear for purely cosmetic custom gear with effectively the same attributes? Or does that still cost extra?

Standard gear doesn't have to 'look' like standard gear, so long as the changes are purely cosmetic and sensible.

--------------------------------

--Battle Records--

Wins:
Ties:
Losses:

Battle Listing:

(y)


Welcome to DI.

_________________
Ellia


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 Post subject: Re: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New charac
PostPosted: Wed Oct 24, 2012 6:00 am 
Offline
Newbie
Newbie

Joined: Tue Oct 23, 2012 1:48 am
Posts: 3
Name: Jerone
Class: Samurai
Race: Human
Alignment: Neutral
Inventory: Not sure yet, so many choices?
Gold: #0
Pet: He has tamed every wild animal in the world. lolNotreally.
Specials/Spells List: Veil of Half-Truths, Sword-Pressure Swing, Boundless Step
Skills List: Stocky, Brawling, Persistence
Biography:
Jerone comes from humble beginnings, and now lives a life that is yet humble still. He grew up in a small settlement, a village, nothing too special or noteworthy. They did pretty well for themselves though, the people had food and water, as well as clothes and resources for maintaining shelter. It was good enough to be comfortable, and that's really all that mattered. Many people came to the village, though most of them were people who were exiled from society in some way but they usually just passed through without a word until one day, one of them decided to stay. He wasn't a bad guy or anything but he did keep a sword on him. This worried most of the villagers. However, Jerone enjoyed the man's company and spent a great deal of time with him they'd share some stories, although the one's the drifter told were far more interesting than even what he could fabricate after several days. The people in the village would in time warm up to the drifter, and began to interact with him more often until he eventually felt like he was part of the family. Before long, he too had a home built and was doing his part to help the rest of the people in the village. Eventually the village would be attacked by roving bandits however. The drifter repelled them easily, even though they were just common thugs, it was still impressive seeing as most of the people in the village only felt like they'd be able to take on one. However, Jerone was especially impressed and wanted to learn how to fight as well as the drifter did. He would ask for lessons, and since no one in the village objected too greatly about it, he'd get them, but to train properly, they would need to leave the village and go on a journey so that Jerone could gain experience quickly and see the world. As they traveled, Jerone learned many things, such as how to camp, how to hunt. He would in time become experienced enough in outdoorsmanship to survive on his own in virtually any setting. However, he also learned more about the world he lived in, the environment, and how wonderful it was. Of course, while they traveled, Jerone would experience rigorous training, not only in the journey itself, but also in the daily routine. Running, hiking, tree and rock climbing, swimming. The man had Jerone do his drills early each morning, and again during the afternoon, and again at the evening. The training was tough, but he didn't actually learn any techniques or special fighting secrets. One day, when he asked the man about when he would begin learning techniques, the man responded. "What? You mean you still haven't learned anything yet? Perhaps you should pay closer attention." This frustrated Jerone, but he knew there had to be some meaning to it all, and at the very least, he was still much stronger and more durable than he'd ever been before. So his fundamentals had surely been developed. However, he still didn't know any techniques or even the first thing about fighting. He knew he could punch and kick but it took more than just that didn't it? So he continued his journey with the drifter. Eventually, he would come to realize what the drifter meant, when he opened up his perception a little more, and paid more attention to the world around him. The drifter had never intended to actually teach him anything, but he had instead introduced him to the greatest teacher of all, nature itself. During their travels, Jerone had seen a variety of fighters, many of these fighters tried to imitate the movements of animals or even insects. Of course, these styles were quite potent as well. Of course, he didn't need to go as far as to attempt to imitate anything but he did understand that nature had many lessons in it for him to learn. He'd approach the drifter, talking animatedly about his realization, much to the drifters satisfaction. Upon hearing what Jerone had realized, he decided that they would part ways, to allow Jerone to develop his craft on his own for a while, and give him time to bond with nature and really learn what it had to offer. That was how Jerone's journey begun but now he has come quite far and has become quite proficient in combat, and is very comfortable living among the wild.


Physical Description:
--Height:6 feet or so
--Weight:200 pounds or so.
--Eyes:Brown
--Hair:Black
--Skin:Brown
--Special Markings:Visible scar on the neck, near the jugular. That counts, right?
--Special Traits:Not sure what to put here, I guess he's on good terms with animals or something? + 8 to animal handling. I'll put something serious later though.
--Dress:He wears clothes, nothing special about them or anything.

Spells, or Specials, or Summons, or Seals, etc Description:

{Flourish} Veil of Half-Truths: During his stay in the wild, Jerone learned about how predators who lack speed or brute power are able to overcome their shortcomings and subdue their prey. It involves the use of cunning and subtlety usually some kind of camouflage or surprise attack, and his ultimate expression of this takes the form of this technique in which he has perfected the art of using subtlety to mask the true purpose behind his motions.

By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion. The motion in question could be for a parry, or perhaps a set-up for a real attack. Of course, as the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions. It's not a technique meant to be taken lightly or used carelessly as it can be just as dangerous to the user as it is to the observer. [Medium] (3 Uses, once per page.)

What it does "By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion."

How it's dangerous to the user "As the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions."

I do not understand, how was that vague? No really, I want to avoid doing something similar in the future. I tried ti explain it simply because it's actually a simple technique. It's just the philosophy behind it that's very deep and complicated.

It's just a pure fake-out move instead of a "I come at you like this then suddenly change positions at the last minute" move. Which is a fake-out but the flourish described in the class page didn't make much sense to me. "Throw the blade down, turns and catches it, then does a slash?" I wanted to create something that was less flashy and made more sense for someone to use. If you wanted to try it yourself it's be like if you were pulling your fist back for a punch, and you slide your foot forward and extend the opposite shoulder towards the opponent to make them think you're doing a shoulder slam but in reality you were just setting up a stronger punch, they are prepared for a shoulder slam, but instead you bring that fist forward and with more momentum because by setting it up you gave yourself more room to swing. If they paid attention and noticed the arm being pulled back, they could realize that you were just setting up that punch the entire time. Since the point is to gain the element of surprise, if you lose that, you'd obviously be disadvantaged. It's never good for the opponent to know your next move in a fight. Mind games are just as important as skill and power.







Skills Description:
Stocky: After living in the wild for several years, Jerone eventually got used to it. Each day required intense physical activity, which his body gradually became used to. Of course, once he got to that point, he didn't actually increase the work load, so his improvements hit a plateau. Though now a step above average, he falls quite short of extraordinary. [Weak]

Brawling: Jerone has faced more than the elements and other natural threats. He's also faced many bandits. Common thugs mostly, but good enough to count as training. It wouldn't be uncommon for him to eschew his weapon during such encounters however, and as a result, he gained considerable experience in fighting and with improvised weapons. As a result, he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one. [Medium]

"he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one."

He's best at swordplay, proficient in unarmed, skilled in improvised? improvised is the least trained. Because he's used it the least often, why bother equipping against thugs when you can just use your hands and feet to do the job? Also his actual swordplay style incorporates a mix of unarmed strikes. Improvised weaponry was learned mostly during moments when he had to fight off someone who was actually decent and probably had a weapon and he didn't have immediate access to his sword, or when he wanted to use a weapon, but didn't feel like the situation actually required his sword.


Persistence: Jerone is very adaptable, and is not easily shaken by sudden changes, nor is he deterred by increases in difficulty. His will does not waver easily, even when faced against insurmountable odds. [Weak]



Custom Inventory:

Can I trade out the standard gear for purely cosmetic custom gear with effectively the same attributes? Or does that still cost extra?


I'll actually fix the skills when I have time later on today. I also need to think of replacements, which will take some time.


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 Post subject: Re: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New charac
PostPosted: Wed Oct 24, 2012 6:31 am 
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Can't wait for MWO
Can't wait for MWO
User avatar

Joined: Sat Feb 17, 2007 1:41 am
Posts: 3656
Location: Canada
First off, for the love of god, never name a thread like that again. It made me want to kill something cute.

Aside from that, it's nice to see you back(?). If you're not the same ThatGuy as before, then, uh, welcome!

thatguy wrote:
Name: Jerone
Class: Samurai
Race: Human
Alignment: Neutral
Inventory: Not sure yet, so many choices?
Gold: #0 he spends a lot of time not earning money so he's broke.
As stated by MSS, not having gold is generally a bad idea.
Pet: He has tamed every wild animal in the world. lolNotreally.
Specials/Spells List: Veil of Half-Truths, Sword-Pressure Swing, Boundless Step
Skills List: Stocky, Brawling, Persistence
Biography:
Jerone comes from humble beginnings, and now lives a life that is yet humble still. He grew up in a small settlement, a village, nothing too special or noteworthy. They did pretty well for themselves though, the people had food and water, as well as clothes and resources for maintaining shelter. It was good enough to be comfortable, and that's really all that mattered. Many people came to the village, though most of them were people who were exiled from society in some way but they usually just passed through without a word until one day, one of them decided to stay. He wasn't a bad guy or anything but he did keep a sword on him. This worried most of the villagers. However, Jerone enjoyed the man's company and spent a great deal of time with him they'd share some stories, although the one's the drifter told were far more interesting than even what he could fabricate after several days. The people in the village would in time warm up to the drifter, and began to interact with him more often until he eventually felt like he was part of the family. Before long, he too had a home built and was doing his part to help the rest of the people in the village. Eventually the village would be attacked by roving bandits however. The drifter repelled them easily, even though they were just common thugs, it was still impressive seeing as most of the people in the village only felt like they'd be able to take on one. However, Jerone was especially impressed and wanted to learn how to fight as well as the drifter did. He would ask for lessons, and since no one in the village objected too greatly about it, he'd get them, but to train properly, they would need to leave the village and go on a journey so that Jerone could gain experience quickly and see the world. As they traveled, Jerone learned many things, such as how to camp, how to hunt. He would in time become experienced enough in outdoorsmanship to survive on his own in virtually any setting. However, he also learned more about the world he lived in, the environment, and how wonderful it was. Of course, while they traveled, Jerone would experience rigorous training, not only in the journey itself, but also in the daily routine. Running, hiking, tree and rock climbing, swimming. The man had Jerone do his drills early each morning, and again during the afternoon, and again at the evening. The training was tough, but he didn't actually learn any techniques or special fighting secrets. One day, when he asked the man about when he would begin learning techniques, the man responded. "What? You mean you still haven't learned anything yet? Perhaps you should pay closer attention." This frustrated Jerone, but he knew there had to be some meaning to it all, and at the very least, he was still much stronger and more durable than he'd ever been before. So his fundamentals had surely been developed. However, he still didn't know any techniques or even the first thing about fighting. He knew he could punch and kick but it took more than just that didn't it? So he continued his journey with the drifter. Eventually, he would come to realize what the drifter meant, when he opened up his perception a little more, and paid more attention to the world around him. The drifter had never intended to actually teach him anything, but he had instead introduced him to the greatest teacher of all, nature itself. During their travels, Jerone had seen a variety of fighters, many of these fighters tried to imitate the movements of animals or even insects. Of course, these styles were quite potent as well. Of course, he didn't need to go as far as to attempt to imitate anything but he did understand that nature had many lessons in it for him to learn. He'd approach the drifter, talking animatedly about his realization, much to the drifters satisfaction. Upon hearing what Jerone had realized, he decided that they would part ways, to allow Jerone to develop his craft on his own for a while, and give him time to bond with nature and really learn what it had to offer. That was how Jerone's journey begun but now he has come quite far and has become quite proficient in combat, and is very comfortable living among the wild.


Physical Description:
--Height:6 feet or so
--Weight:200 pounds or so.
--Eyes:Brown
--Hair:Black
--Skin:Brown
--Special Markings:Visible scar on the neck, near the jugular. That counts, right?
--Special Traits:Not sure what to put here, I guess he's on good terms with animals or something? + 8 to animal handling. I'll put something serious later though.
--Dress:He wears clothes, nothing special about them or anything.

Spells, or Specials, or Summons, or Seals, etc Description:

{Flourish} Veil of Half-Truths: During his stay in the wild, Jerone learned about how predators who lack speed or brute power are able to overcome their shortcomings and subdue their prey. It involves the use of cunning and subtlety usually some kind of camouflage or surprise attack, and his ultimate expression of this takes the form of this technique in which he has perfected the art of using subtlety to mask the true purpose behind his motions.

By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion. The motion in question could be for a parry, or perhaps a set-up for a real attack. Of course, as the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions. It's not a technique meant to be taken lightly or used carelessly as it can be just as dangerous to the user as it is to the observer. [Medium] (3 Uses, once per page.)
To be fair, this one confused me too. Now that you've explained it the concept is a lot more clear, but this sounds way more complicated than "feigns another attack while winding up for the real one and then letting 'em have it."

Sword-Pressure Swing: By no special means other than practice and strong arms, Jerone can generate an attack composed of pure air pressure which is quite effective for up to 15 feet and can deliver rather painful blunt trauma and lacerations on impact if the opponent is within the first five feet of the attack. Just past that, it's strong enough to deal enough damage to bruise or break bone depending on the bone it hits, and the rest of the way feels like a solid strike from the pommel or a good punch.

The attack is ineffectual at varying distances versus different types of armor and shields, being completely ineffective against heavy equipment, or equipment designed specifically to resist blunt blows. Perhaps they would still feel the force push them a little, but there would be no damage. It'd really vary greatly from person to person. [Weak] (3 uses, once every three posts.)

Yeah, no dice. I would let you get a short-range burst of mild damage for a weak and that's about that. Your lack of a catalyst is what prevents you from getting any more range on it.

Boundless Step: Using his physical power once again, Jerone can kick against the ground to propel himself in any direction he desires for a great burst of speed. Difficult for the eye to follow, and equally difficult to control. This technique was originally intended solely for travel only but, after seeing potential for it in combat, Jerone gradually adapted it down to a more combat-ready variation. However, because it uses physical power to work, it can tire out the user rather easily and since yet more power still is needed for any type of control whatsoever, it typically is not used without adequate reason. There are a variety of applications for it however. With the technique itself being most useful for jumping, allowing the user to achieve heights of around 10 or 15 feet if the surface is solid enough, and could even allow a jump off of surfaces such as water, thanks to surface tension but at only about half the distance at twice the effort. Regardless of how it's used, it will cause some tiredness for his next post while he recovers from exerting himself. [Weak] (3 uses, can be used once per page, Tired after each use.)

An interesting idea, but MSS is right on several accounts. Jumping off of water is far too superhuman for a weak, and a 15ft jump is too much for a weak as well, I would be much more comfortable with 10 feet. Also, the utility of this skill, being able to either leap horizontally in any(!) direction OR leap straight up is pretty powerful as well. This skill is sort of an auto-dodge with a lot more utility built into it. I'm debating having you reduce this to 2x per battle regardless of the other limitations, but I'll think about it for a bit then get back to you.



Skills Description:
Stocky: After living in the wild for several years, Jerone eventually got used to it. Each day required intense physical activity, which his body gradually became used to. Of course, once he got to that point, he didn't actually increase the work load, so his improvements hit a plateau. Though now a step above average, he falls quite short of extraordinary. [Weak]
As MSS said: Strength or stamina?
Brawling: Jerone has faced more than the elements and other natural threats. He's also faced many bandits. Common thugs mostly, but good enough to count as training. It wouldn't be uncommon for him to eschew his weapon during such encounters however, and as a result, he gained considerable experience in fighting and with improvised weapons. As a result, he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one. [Medium]
Yeah, that's pretty cool. I'm down for this.

Persistence: Jerone is very adaptable, and is not easily shaken by sudden changes, nor is he deterred by increases in difficulty. His will does not waver easily, even when faced against insurmountable odds. [Weak]
*nod* Sure



Custom Inventory:

Can I trade out the standard gear for purely cosmetic custom gear with effectively the same attributes? Or does that still cost extra?
The gear would have to take the exact same form as the stock gear. You could add engravings or something, maybe change the colour of the blade (subject to approval), but couldn't change much more than that. Just about anything can change the effective attributes of a weapon or piece of armour, so we would really need to see what you want before we can tell you yes or no.

--------------------------------

--Battle Records--

Wins:
Ties:
Losses:

Battle Listing:

(y)


In the future, if you could colour your comments that would be great. When I first looked at your post I almost completely missed that you had commented on your skill instead of simply restating your character sheet.

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 Post subject: Re: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New charac
PostPosted: Wed Oct 24, 2012 6:46 am 
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thatguy wrote:

Spells, or Specials, or Summons, or Seals, etc Description:

{Flourish} Veil of Half-Truths: During his stay in the wild, Jerone learned about how predators who lack speed or brute power are able to overcome their shortcomings and subdue their prey. It involves the use of cunning and subtlety usually some kind of camouflage or surprise attack, and his ultimate expression of this takes the form of this technique in which he has perfected the art of using subtlety to mask the true purpose behind his motions.

By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion. The motion in question could be for a parry, or perhaps a set-up for a real attack. Of course, as the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions. It's not a technique meant to be taken lightly or used carelessly as it can be just as dangerous to the user as it is to the observer. [Medium] (3 Uses, once per page.)

What it does "By making minute changes in his movements, to make a completely harmless motion appear or feel like an attacking motion."

How it's dangerous to the user "As the name suggests. While the flourish is meant to deceive, it also tells the truth. Those who can see through the veil may be able to determine his true intentions."


I do not understand, how was that vague? No really, I want to avoid doing something similar in the future. I tried ti explain it simply because it's actually a simple technique. It's just the philosophy behind it that's very deep and complicated.

It's just a pure fake-out move instead of a "I come at you like this then suddenly change positions at the last minute" move. Which is a fake-out but the flourish described in the class page didn't make much sense to me. "Throw the blade down, turns and catches it, then does a slash?" I wanted to create something that was less flashy and made more sense for someone to use. If you wanted to try it yourself it's be like if you were pulling your fist back for a punch, and you slide your foot forward and extend the opposite shoulder towards the opponent to make them think you're doing a shoulder slam but in reality you were just setting up a stronger punch, they are prepared for a shoulder slam, but instead you bring that fist forward and with more momentum because by setting it up you gave yourself more room to swing.

It was vague because of the open-ended definition. Your example would be more fitting of a special than what you currently have, as it describes what a character is roughly going to do when he uses his flourish, whereas saying that the samurai can use a fake-out or a parry or a real attack 3x a battle is quite a lot of flexibility.

If they paid attention and noticed the arm being pulled back, they could realize that you were just setting up that punch the entire time. Since the point is to gain the element of surprise, if you lose that, you'd obviously be disadvantaged. It's never good for the opponent to know your next move in a fight. Mind games are just as important as skill and power.

Ah, I see. That wasn't an area I felt required to be 'fixed', it was more a curiosity. But let me explain my curiosity.
Some people are willing to build weaknesses into their specials and skills in order to make it fair that their benefits are greater than what would normally be allowed for any specific tier of ability. As such, it's feasible to have specials that are mechanically more dangerous to use than other specials would be (I once had a special that allowed a single strike to be twice as powerful than regular,for just a weak! However, it caused deep muscle damage each use, so it carried more than just the risk of a good enemy punishing me with strong swordplay. It was quite dangerous to the user all on its own).
I was wondering if your flourish provided a drawback up and beyond the ability for an enemy to take advantage of your action. You could easily make a flourish that provided the enemy a better chance to react properly for a stronger flourish.






Skills Description:
Stocky: After living in the wild for several years, Jerone eventually got used to it. Each day required intense physical activity, which his body gradually became used to. Of course, once he got to that point, he didn't actually increase the work load, so his improvements hit a plateau. Though now a step above average, he falls quite short of extraordinary. [Weak]

Brawling: Jerone has faced more than the elements and other natural threats. He's also faced many bandits. Common thugs mostly, but good enough to count as training. It wouldn't be uncommon for him to eschew his weapon during such encounters however, and as a result, he gained considerable experience in fighting and with improvised weapons. As a result, he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one. [Medium]

"he's much better at fighting unarmed than a samurai though not as great as a martial artist. Naturally, his swordplay has suffered as a result of this, but it's still a touch better than fighting without one."

He's best at swordplay, proficient in unarmed, skilled in improvised? improvised is the least trained. Because he's used it the least often, why bother equipping against thugs when you can just use your hands and feet to do the job? Also his actual swordplay style incorporates a mix of unarmed strikes. Improvised weaponry was learned mostly during moments when he had to fight off someone who was actually decent and probably had a weapon and he didn't have immediate access to his sword, or when he wanted to use a weapon, but didn't feel like the situation actually required his sword.
We typically use tiers to describe the relative strength of boosts. If you see them as 'points', weak would be 1 point, medium would be 2, strong would be 4, and powerful would be 8. Since this is a medium skill, you generally need a net bonus of +2.
Weak: Slight, Small, Minor
Medium: Moderate, Average
Strong: Large, Substantial, Major
Powerful: Massive, Gigantic
It sounds like you'd want a moderate boost to unarmed, with a slight boost to improvised stuff and a slightly weaker swordplay. Sound about right?


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 Post subject: Re: hhhyyybbbyy lolololkiddinIdon'ttypelikethat. (New charac
PostPosted: Wed Oct 24, 2012 8:17 pm 
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Joined: Tue Oct 23, 2012 1:48 am
Posts: 3
Yozshand wrote:
First off, for the love of god, never name a thread like that again. It made me want to kill something cute.
Lighten up, bro.


Yozshand wrote:
Aside from that, it's nice to see you back(?). If you're not the same ThatGuy as before, then, uh, welcome!
We've never met before.


Yozshand wrote:
To be fair, this one confused me too. Now that you've explained it the concept is a lot more clear, but this sounds way more complicated than "feigns another attack while winding up for the real one and then letting 'em have it."
Huh.


Yozshand wrote:
Yeah, no dice. I would let you get a short-range burst of mild damage for a weak and that's about that. Your lack of a catalyst is what prevents you from getting any more range on it.
I was already going to change it, with my first abilities I was testing my water a little. I'll change everything else too unless I like it already. I might even change the character altogether.


Yozshand wrote:
Yeah, that's pretty cool. I'm down for this.

I know, right?


Yozshand wrote:
The gear would have to take the exact same form as the stock gear. You could add engravings or something, maybe change the colour of the blade (subject to approval), but couldn't change much more than that. Just about anything can change the effective attributes of a weapon or piece of armour, so we would really need to see what you want before we can tell you yes or no.


Just something that makes more sense for a guy that lives mostly in the wild, purely cosmetic changes, but it's not important.



Yozshand wrote:
In the future, if you could colour your comments that would be great. When I first looked at your post I almost completely missed that you had commented on your skill instead of simply restating your character sheet.
Like this?

Anyway, thanks for your input guys, I'll try again in a bit.


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