Tyzrk readvances, changing her class from Tyzrk-on-speed(-jewels) (AKA Ninza) to Arch-Wizard.
Arch-Wizard ~ Tyzrk's creative class. Her many years with her Bladed Bow has given her a total mastery of the Bow, but while using Bow-woman-ship to win the match, she also uses her Magician's bloodline (Given to her by her Mage Parents) to every advantage. However, aside from the occasional Fire/Blizzard Arrows, and the Alignmental powers from her angel/devil counterparts, she exerts Mana solely as Energy, the way she does with her Magical Bow. As such, she could exert this energy as completely original, Wizardry-like spells; even the greatest Masters of Magic cannot mimic them. However, her powers could only go so far, and because of her limited use of her Mana throughout the years, she has lost capability to use her magic to its full potential, only allowing her Medium strength skills. Also, because of her extra effort to master spells of her witty kind, they cost more to create.
Tyzrk's new training, along with simply playing around, has also taught herself another useful skill, a unique one to call her own. Her great natural speed, as well as her new power over Mana had helped a great deal in mastering her new move, a Broken Movement skill at that. While the skill is not as good as a Rogue's, of course, this is a skill she is proud of.
Gained a Broken Movement skill as part of my advancement.
Broken Movement ~ Arch-Wizard Slide: During her Ranger days, Tyzrk had always found it a problem to fight those pesky warriors. An arrow is barely any good up close, and warriors are full of just that. To turn tail and run for it only provoked the opposing to follow suit. It took too long to start running away anyway. And so, Tyzrk has crafted, with her inner mana, the ability to shoot out mana at a very awkward angle from her feet. The mana sends Tyzrk backwards a little, at a speed faster than an average back slide. Of course, this works the best when she is simply standing still, but it is possible to use this skill when she is running. Because she is not a rogue though, and not experienced with dodging as they are, she has to slow down her movement before using this skill if she runs. If not, the inertia would topple her over into the ground, which this skill was very not made for. This mana cannot hurt anything; it takes no physical shape, so even though it is aimed at the ground, it doesn't even hurt grass on the ground. The balance is tricky the first time she tried this move, but after a while, she is proud to declare this skill of use. (Medium)
(3x uses per battle)
Just for clarification, Tyzrk learning to learn spells is (as defined in the Classes page) a Strong Advancement, and this Broken Movement is a Medium, which I can get as part of the advancement for a normal price.
I also replace my Evil Arrow (Medium) special, thanks to this year's Christmas present, AND combine it with another Medium, which right now is an unclaimed reward, to make a Strong skill.
Magical Bloodline: Tyzrk was born from Magician parents, and in their prime days, they were the best in their profession. Obviously, their child had thought otherwise of the magic life, and turned to her own style of living. Tyzrk had always been bad with studying, but her understanding of magic came quickly when she was a child. She was trained by her parents, against her own wishes of course, and she was able to make simple flames and such. Because of the training she had in the past, she is able to form magic as a matter of energy, usually displayed as a transparent blue color. She is able to use magic in her own, unique way, be it augmenting her special attacks, her defensive issues, or even making weapons with magical matter. Her weapons cannot, obviously, have magical properties; being made of mana is as magical these weapons will get. She hasn't, of course, mastered the magical world, so her magic isn't as strong as actual Magicians and their kind, but she is fine with her own tricky sense. (Strong, Catalyst)
I'm assuming that I can't keep my Shuriken anymore.
Pack of Shuriken for 5 gold. (Original purchase was 10 gold) Making my gold raise from 19 to 24.