It is currently Fri May 25, 2018 8:58 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Spur - Goblin Alchemist
PostPosted: Wed Dec 29, 2010 2:56 am 
Offline
Can't wait for MWO
Can't wait for MWO
User avatar

Joined: Thu Jun 08, 2006 5:51 am
Posts: 1176
Location: somewhere
Name: Spur

Class: Alchemist

Race: Goblin
Racial Goblin Skills wrote:
Disadvantages:
--Weak: Goblins, due to their low muscle mass, are not very strong and can't deal as much damage.
--Thin Skinned: Goblins, due to a combination of their small stature and their strange skin condition, can take fewer hits than other races. This makes them arguably the frailest race on DI.

Advantages:
--Spelunker Agility: Goblins often travel in a loping stride on all fours since their arms are fairly long in proportion to the rest of their bodies. This allows them to move much faster than a creature of even size (like a halfling), especially among uneven terrain.
-- Sensitivity to vibrations: Goblins are sensitive to vibrations, making it difficult to sneak up on one. They can only measure distance however, and there are more than a few ways to interfere with this reading (such as being in a tree).


Alignment: Neutral

Inventory: whip, *Ingredient Pouch, unlimited vials

*Ingredient Pouch - 10 ingredients each wrote:
Black Fire Weed: These are found only in areas of extreme heat. It is most often found at the summit of volcanoes shortly before they erupt. They are ground into a fine powder that can then be used in potions. It it touches bare skin, it burns.

Glowing Paradise Rose: These are found only in special caves and caverns. They never sprout at the same time each year and live for only a few hours. If they are not plucked and preserved within that time, they will loose their special properties and become useless. Once they leave preservation they quickly turn into ash which can be used in making potions. Their strange properties allow them to emanate a soft yellow light, much like a large candle or a lantern.

Blood Berry Juice: These berries are picked from the bushes of the Blood Thorn. They grow, mostly, after battles in which large amounts of blood has been spilled. It remains unknown what exactly causes them to grow, as no one has done it successfully. These berries are ground into a semi-liquid that can be used in making potions. If exposed to unprotected skin, it can cause old wounds to re-open.

Sky Stone Minerals: These stones are by far the most difficult ingredients to come across. They are foreign to DI, only appearing during the rare times in which a meteor strikes the planet. They're very brittle, like sandstone, but hold strong reactive power. They're ground into a powder that can then be used in potions. This powder is very light and causes numbness if it touches unprotected skin.

Bone Marrow of the Golgath: This substance comes from grinding a live Golgath into a mush, which allows it to be used in potions. These small, aquatic creatures live in the far depths of the ocean and are very violent. Capturing them is quite difficult and dangerous. This mush is very sticky, stronger than most glues.

Golem Source: A small yellow stone that emanates a faint muddy smell. These stones were once used to power the Machina Golems of the ancient past. While speculative, no one can deny the latent power stored within these stones. These stones are found every once in a while, but not without cost. They are stored in ancient ruins that are often filled with traps and the occasional guardian. When broken, these stones create a small flash, and emanate a foul smell.

Gold: 2

Pet: none

Biography:

Although he never really knew his parents, Spur was raised by a human alchemist who thought him the art. Later, during his juvenile years, the alchemist left him and gave him his freedom. He then went to work for the mines where he enjoyed exploding stuff. After a year, he decided to venture out and journey into the world of Darkness Incarnate.

Physical Description:
--Height: 4’8, 5' when fully straight up
--Weight: 38kgs
--Eyes: Dark green
--Hair: Black and red, mixed together, messy
--Skin: green
--Special Markings: None
--Special Traits: loves explosives, is an independent goblin without a master
--Dress: He wears a hooded shirt and a dark black vest over his shirt. Light brown cargo shorts that goes up to half of his shins and a pair of rubber shoes.

Skills Description:

Throwing Accuracy: Having had to deal with potions that explode, he has learned that sometimes, you need to throw them before they ‘explode’ to decrease the damage to self. Through many trials and errors, he is now able to throw potions (or any similar sized objects) with slightly more accuracy. [W]

Concussive Resistance: Having been exposed to many explosions has thickened his skin making him slightly able resist concussive and fire/burning damage. [M]

Spells, or Specials, or Summons, or Seals, etc Description:

Clear potion: 0/1/0/0/1/0 (weak potion)
By combining a glowing paradise rose with the bone marrow of a golgoth, the alchemist creates a potion that clears his vision. This allows him to see much better in any circumstance. It can furthermore cure blindness.

Flare potion: 2/1/0/0/0/0 (medium potion)
A flare potion is an explosive potion with a twist. When it shatters it emits a blinding flash as well as it?s minor explosion. This is achieved by making a glowing paradise rose explode, using the black fire weeds.

Crater potion: 3/0/0/0/0/0 (medium potion)
Using more fire weeds, the Alchemist can create a more powerful explosive. By grinding 3 black fire weeds and adding the common ingredients, a crater potion is made. When the vial shatters, it erupts in a violent flame, harming anything near it in an explosion.


Custom Inventory:

--------------------------------

--Battle Records--

Wins:
Ties:
Losses:

Battle Listing:

_________________
///// Another character?

viewtopic.php?f=14&t=17682


Top
 Profile  
 
 Post subject: Re: Spur - Goblin Alchemist
PostPosted: Thu Dec 30, 2010 4:43 pm 
Offline
Can't wait for MWO
Can't wait for MWO
User avatar

Joined: Thu Jun 08, 2006 5:51 am
Posts: 1176
Location: somewhere
I'd claim my 5 gold from santa here (unless somebody says otherwise) changing my gold count from 2 to 7.

.... and later use this post for future details.

_________________
///// Another character?

viewtopic.php?f=14&t=17682


Top
 Profile  
 
 Post subject: Re: Spur - Goblin Alchemist
PostPosted: Mon Jan 10, 2011 10:27 am 
Offline
Can't wait for MWO
Can't wait for MWO

Joined: Sun Nov 26, 2006 6:31 am
Posts: 1759
Location: Wherever Greatness is Found
APPROVED!!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Maganic Wars Online Role Playing GamesPowered by phpBB © 2000, 2002, 2005, 2007 phpBB Group