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 Post subject: Fell Cado-Healer (Alchemist)
PostPosted: Mon Oct 15, 2012 10:30 pm 
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Joined: Sat Aug 18, 2012 5:07 pm
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Name: Fell Cado

Class: Alchemist

Race: Ssar

Disadvantages:
--Bulky: Ssar are not quite as agile as everyone else. This is due to their larger mass than most races.
--Cold Blooded: Check it and see. Ssar are susceptible to the cold damage because of their Reptile nature.

Advantages:
--Scaly Hide: A Ssar's tough skin gives them a certain amount of natural protection. It's not much (almost as much as cloth armor would) but it's a LOT compared to other races. They're naturally more durable
--Air Taste: Ssar's have the ability to 'taste' the air, which can give them a general location of where an opponent might be. However, this skill has no depth perception and has a fair range of error.


Alignment: Good

Inventory: Normal Ingredient Pouch, Alchemist Gloves and Goggles, Vials
Ingredient Pouch (holds 10 of each ingredient)
Black Fire Weed: These are found only in areas of extreme heat. It is most often found at the summit of volcanoes shortly before they erupt. They are ground into a fine powder that can then be used in potions. It it touches bare skin, it burns.

Glowing Paradise Rose: These are found only in special caves and caverns. They never sprout at the same time each year and live for only a few hours. If they are not plucked and preserved within that time, they will loose their special properties and become useless. Once they leave preservation they quickly turn into ash which can be used in making potions. Their strange properties allow them to emanate a soft yellow light, much like a large candle or a lantern.

Blood Berry Juice: These berries are picked from the bushes of the Blood Thorn. They grow, mostly, after battles in which large amounts of blood has been spilled. It remains unknown what exactly causes them to grow, as no one has done it successfully. These berries are ground into a semi-liquid that can be used in making potions. If exposed to unprotected skin, it can cause old wounds to re-open.

Sky Stone Minerals: These stones are by far the most difficult ingredients to come across. They are foreign to DI, only appearing during the rare times in which a meteor strikes the planet. They're very brittle, like sandstone, but hold strong reactive power. They're ground into a powder that can then be used in potions. This powder is very light and causes numbness if it touches unprotected skin.

Bone Marrow of the Golgath: This substance comes from grinding a live Golgath into a mush, which allows it to be used in potions. These small, aquatic creatures live in the far depths of the ocean and are very violent. Capturing them is quite difficult and dangerous. This mush is very sticky, stronger than most glues.

Golem Source: A small yellow stone that emanates a faint muddy smell. These stones were once used to power the Machina Golems of the ancient past. While speculative, no one can deny the latent power stored within these stones. These stones are found every once in a while, but not without cost. They are stored in ancient ruins that are often filled with traps and the occasional guardian. When broken, these stones create a small flash, and emanate a foul smell.

Ssarian Aldertwig: Only grows in various swamps in the homeland of the Ssar. It is highly flammable and sometimes only needs a spark to set it off. By adding 1 dose of this ingredient to any explosive potion, the concussive force will have a slightly increased effect; while adding two doses to any drinkable potion will relieve a slight amount of exhaustion. Adding any more than that to either types of potion will ruin the potion's original purpose.



Gold: (-15)
Potions List: Antidote, Minor Healing, Flare
Skills List: Special ingredient...,...Family Secret, Tough Scales

Biography:
Will add more to the bio later after i make up my mind on some of the details.

Fell was born into a family of alchemists. 'Healers' they called themselves, for they preferred to use the potions that cured over the ones that caused harm. The family had generations of knowledge of every known ingredient and alchemical process to date and included a variety information known only to them. They held brewing secrets for the most rare of engredients to the most common...some of which others would kill for. For this reason Fell knows almost none of these. They gave him one secret and sent him out into the world, if he could keep others from discovering it and prove his worth to the family, they would gradually reveal more of these secrets to him. Fell roams the lands of DI as a traveling Medicine man until he can figure out how to prove his worth.

Physical Description:
--Height: 5' 8"
--Weight: 152lb
--Eyes: Yellow
--Hair: None
--Skin: Thick scales of a yellowish color
--Dress: Light brown Pants with a white tunic and traveling shoes
--Minor personality notes: Usually wears a smile, friendly, and has an inquisitive nature

Potion Description:

Antidote: 0/2/0/0/0/0 (weak potion)
By adding 2 glowing paradise roses together you create a slightly glowing potion. You can hold it to illuminate an area slightly, or drink it to cure any weak poison, and reduces the effects of medium and strong poisons.

Minor Healing 0/3/0/0/0/0 (medium potion)
By using three Glowing paradise roses, this potion spreads a warm light inside when drunk, healing minor injuries and cuts.

Flare potion: 2/1/0/0/0/0 (medium potion)
A flare potion is an explosive potion with a twist. When it shatters it emits a blinding flash as well as it's minor explosion. This is achieved by making a glowing paradise rose explode, using the black fire weeds.


Skills Description:

Tough Scales(Weak): Years of adding certain herbs to his diet have toughened his scales more than your average Ssar offering slightly better protection. Don't ask what herbs they were though(Family Secret you see.)

Special Ingredient...(Weak):There is a rare plant called the Ssarian Aldertwig that only grows in various swamps in the homeland of the Ssar. It is highly flammable and sometimes only needs a spark to set it off. Fell carries 10 of this ingredient at the cost of carrying 5 less Bloodberry Juice and 5 less Bone Marrow of the Golgath(at least till he can upgrade his pouch).
(this will also be shown as a seventh slot in the ingredients table)

...Family Secret(Weak): Ingredient {Ground Ssarian Aldertwig}. By adding 1 dose of this ingredient to any explosive potion, the concussive force will have a slightly increased effect; while adding two doses to any drinkable potion will relieve a slight amount of exhaustion. Adding any more than that to either types of potion will ruin the potion's original purpose.

Special Equipment.

Alchemy Kit: includes ingredient pouch, vials, Goggles and Gloves.
The goggles offer eye protection against smoke, dust, ash, etc. but also have a hinged tinted lense to help protect against sudden bright flashes or very bright light.
The gloves have sharp points at the fingertips to help with various ingredients and there is a hardened protrusion around the knuckles to help grind ingredients.
(basically a set of leather gloves with knuckleduster and catclaw properties)

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 Post subject: Re: Fell Cado-Healer (Alchemist)
PostPosted: Wed Oct 24, 2012 7:07 am 
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Joined: Sat Feb 17, 2007 1:41 am
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{How you steal Ancient Chinese Secrets? Give them back!} ~ Enraged alchemist.

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