Name: Sutera Sasaki
Class: Samurai
Race: Human
Alignment: Neutral
Inventory: Rain Camellia; Spirit Ronin Sash; Studded Leather Armor (including thick leather gloves); Leather Pants (including leather boots); Set of Bo Shuriken (Poison Jewel); Lightning Jewel; Fire Jewel
Gold: 6
Spells: None
Pets: None
Specials: Shunpo; Feint Attack; Suzaku; Genbu; Kurai Shibou; Hikari Sori; Silver Wasps
Spells: Reverse Magnetism
Skills: Skillful Tossing; Dual Wielding; Trained Agility (Trained Agility I & II); Uncommon Hearing; Blade Dancer's Avatar; The Swords of Damocles (Kohryu's Talons)
Biography: Within the CurrentTournament awards: None
Physical Description:--Height: 5'7"
--Weight: 130 lbs.
--Eyes: Hazel
--Hair: Golden in color, it varies in length to the season and how long ago it became a nuisance.
--Skin: Peachy and tanned, not that you can see much of it to look at anyways.
--Special Markings: All are hidden beneath the large amount of clothing, though she does carry scars of past battles.
--Special Traits: Cold hearted and honor bound, not one up for company most of the times.
--Clothing: Beneath her upper body armor can be seen a gray, ribbed shirt where there are gaps. Because of her leather pants and boots taking care of her lower extremities, she wears a knee-length white skirt that begins at the belt. Sectioned instead of a singular piece of cloth, it flows and moves with her movements. It goes around her only seventy-five percent of the way, however, leaving a good deal of the front open.
Specials: Shunpo: A high speed movement ability, enabling the user to move quicker than the eyes could perceive. Limited in distance, Sutera could either close the space between opponents or provide a reasonable distanced stretch between them. [2x per battle, weak]
Feint Attack: A combined attack of both parts of the Rain Camellia. Striking first with a slowed and weakened slash from the blade (presuming an opponent's block), then follows a strike from the metal sheathe. As it is a blunt object, a strike to the head can leave an opponent dazed for one post. [3x per battle, weak]
Suzaku: When Sutera sought a home in the South, she met Suzaku, the vermilion bird. Through its teachings did she learn this technique. Sliding her blade across her sheathe (or any similar, metal object), using it almost like a type of flint, she sends a shower of sparks towards the enemy. While the damage is minimal, the mental shock and (perhaps) blindness that may occur is truly what makes this ability worth it. [3x per battle, weak]
Genbu: When Sutera sought a home in the North, she met Genbu, the black tortoise. Through its teachings did she learn this technique. This is a moderately powerful strike that is used more to hinder the opponent's use of an item or armor rather than injure the item's owner himself. Wooden objects can be smashed through while thick metal objects are dented or bent; this is especially useful against swords. [2x per battle, medium]
Kurai Shibou: Focusing upon the inner power within, both blade and sheathe glow darkly as a sign of the technique, filling them both with it from the body. Bringing both arms back and downward in the direction of the opponent in a cross slash, the energy is taken with the movement into a spiral of darkness, flinging it fast and into an explosive ending upon the targeted place. [1x per battle, medium]
Hikari Sori: Through neutrality comes both sides of the same blade, two parts of the same soul, and twins of the same power within. Harnessing that power and recognizing the inevitable balance, Sutera has come upon the ability to pull energy into herself from her surroundings and use it for a brief amount of time. In this attack, one half of her Rain Camellia, either her sheathe or her blade, takes on a white glow, catching the light around her from any source. Though it appears to merely be a reflection, it is power caught, only released from its prison when she slashes through the air towards the intended target. What comes of this is a bright beam of light, a weapon itself that holds a minor amount of blunt strength behind it, and leaves the opponent with slight disorientation afterwards if struck. [3x per battle, Patch Special]
Silver Wasps: An ancient method named for the sound the weapons make while thrown, it is a fast paced technique based upon the idea of hitting as much of an area as possible. Flying through the air, the weapons make a quiet high-pitched whistle. Though this was a way of taking out as much as possible in the past, in the present time it has been found to have many uses, though through trial and error, it has been found that one may only hold five weapons in each hand, making it impossible to throw more than ten at a time. Sutera uses her bo shuriken and by holding many of them in her hands, is able to cover a medium sized area when she throws them. This is a very quick move and, often, one will have trouble telling the intended target or simply face difficulty when attempting to block or dodge the mass of them. In essence, power in numbers. (This special is effected by the Poison Jewel if it is activated; if hit, there will be a drain of their strength and stamina for 4 posts along with the natural effects of the special itself.) [1x per battle, strong]
Spells:Reverse Magnetism: Sutera releases a magnetic wave that pushes all metal objects away. [2x per battle, medium]
Skills:Skillful Tossing: Back in her training at the Rebel Camp, Shinji went through great lengths to teach Sutera the proper way to throw things, leaving her with more control of how she manages her tosses, and makes it harder for them to be knocked off course. [racial]
Dual Wielding: Practiced in the art of using her specialized blade and sheathe together in her hands, Sutera is able to effectively use them in a combination of attacks and parries. [weak]
Trained Agility: [medium]
Trained Agility I: Years of difficult training and practice have provided her with speed unnatural to her race. [weak]
Trained Agility II: Years of difficult training and practice have provided her with speed unnatural to her race. [weak]
Uncommon Hearing: Sensitive hearing enables her hear sounds better than she would normally. Some sounds include following the tracks of footsteps given upon the earth, the voices from some distances away, even a sword unsheathing from it's place, among these other sounds that others make. [medium]
Blade Dancer's Avatar: The style was a circular one; spheres within spheres. There was the inner sphere of one's own space, and the outer one encompassing one's opponent's. If there were multiple opponents, there were multiple spheres. Each sphere was defined by its own quadrants, marked and measured like hours on a sundial. It was a hard thing to keep in mind, and only long practice made it possible.By working at long lengths to secure in her memory this style to her own previous teachings, the samurai has adopted the act of turning and twisting as a way of parrying and attacking in turn at will. This gives her a greater grace in battle, and a higher resistance to the effects of turning, able to keep her equilibrium in check. [medium]
The Swords of Damocles (Kohryu's Talons): As a Samurai, Sutera excels in the use of items and equipment. Specifically, however, she has honed her control over magical gems. This skill allows her to carry and activate jewels without the need for them being placed within a weapon or armor. In doing so, she can manifest its energy into a physical item, a katana, made from compacted mana. This crystal-like sword is as strong as steel and carries the original properties of the gem, though it only lasts as long as any jewel normally would. Obviously this only works for certain jewels and requires a jewel to be activated. Additionally, this permits Sutera to use these special katanas in place of any part of the Rain Camellia in her skills or specials. [3x per battle, strong 'Activated Skill']
Inventory: Rain Camellia: Customized katana to her desired height and striking abilities, the sheathe naturally somewhat smaller than the katana itself though made of a thick metal, keeping it in the right shape for parrying and striking as a blunt weapon.
Spirit Ronin Sash: A dark black sash about two feet long. Its formation changes depending on the person wearing it, and often coincides with their personality. It is decorated with several stylized names that seem to shift back and forth, glowing with the golden soul of each of the fallen warriors inscribed on the sash. There is a symbol on each sash, which changes depending on the person wearing it. This item has no other purpose than use as clothing and whatever the owner decides it can be utilized as. It has no inherent abilities, and in all respects, acts as a household item. Paid for by Nevercroft.
Studded Leather Armor: A breastplate created from the hide of a tough-skinned creature that has been reinforced with small bits of metal. It weighs slightly more but protects better and doesn't harm mobility. This also comes with a pair of thick leather gloves.
Leather Pants: A pair of pants created from the hide of a tough-skinned creature. They protect more than regular pants and don't hinder movement at all. This also comes with a pair of basic leather boots.
Poison Jewel: Once activated, it causes a weapon to emit a powerful poison. During this period, if an opponent is hit, the poison will drain their strength and stamina for 8 posts. This effect does not stack upon multiple hits, the '8 posts' merely begin again.
Note: As said by moderator, because of the nature of the item this jewel is being set into, the set of Bo Shuriken, the effects only last for 4 posts instead of 8 if the opponent is hit, though the jewel itself still remains activated within the weapon for 8 posts.
Bo Shuriken: This is a set of fifteen, five inch long steel bo shuriken. Though normal ones are considered to be slim and are made to be thrown one at a time to offer a better aiming ability, these have been slightly modified with small flights at the end like the common dart or arrow. This helps stabilize the trajectory of the bo shuriken when thrown and help in aiming while still keeping the original slim and easily concealed make of them in tact.
Upon setting a poison jewel into the set of Bo Shuriken, these fifteen are now able to be activated once per battle with poison for 8 posts. Effects taken directly from the Poison Jewel's description include a drain in their strength and stamina for 4 posts. If at any other point past the first strike the opponent is hit with another dart, the number of posts they are effected for merely goes back to 4, it is not cumulative.
Lightning Jewel: Once activated, it imbues a weapon with the lightning-element, allowing it to do a bit of additional damage (lightning-based; shocking, not paralytic) for 8 posts. It also boosts all lightning- and wind-oriented specials/spells moderately during this time.
Fire Jewel: Once activated, it imbues a weapon with the fire element, allowing it to do a bit of additional damage (fire-based; burning, not incinerating) for 8 posts. It also boosts all fire-oriented specials/spells moderately during this time.
Unused Bank of Skills/Specials Earned:Record:Won: 2
Loss: 2
Draw: 2
People who timed out/left: 6
Training:Silent Moon's training:
Failed - Used
White Dragon's training:
PassedAzazel's training:
Passed