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 Post subject: Re: Turf wars
PostPosted: Sat May 14, 2011 7:44 pm 
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I actually think that could be a good use of the clan system. Destroy a settlement and gain gold through the pillage. Then another, nobler clan can attack to try and rebuild it, but at the cost of their own gold.

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 Post subject: Re: Turf wars
PostPosted: Sun May 15, 2011 3:26 am 
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Can't wait for MWO
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Joined: Mon Sep 22, 2008 5:32 am
Posts: 680
Razing cities sounds silly. Leave the destruction of the world to the prime evils imo.

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 Post subject: Re: Turf wars
PostPosted: Wed Jul 06, 2011 3:19 am 
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Has this idea been rejected or have communications just ended?

I'm willing to help with it's design if we're still going through with it.

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