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 Post subject: Re: Patch - Alchemist Class
PostPosted: Mon Sep 23, 2013 4:46 pm 
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Can't wait for MWO
Can't wait for MWO
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Joined: Fri May 12, 2006 10:02 pm
Posts: 2910
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Yeah...if I'm to be honest with myself, building a new character and managing him isn't w/in my abilities right now. Too busy to be anything but a good mod right now.

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 Post subject: Re: Patch - Alchemist Class
PostPosted: Tue Sep 24, 2013 4:04 am 
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Joined: Wed Nov 09, 2005 8:43 pm
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Location: just south of insanity
All you needed to do was ask.

I have a pre built list of potions I can use from another game concept that I can twist for the 'shop' potions.

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 Post subject: Re: Patch - Alchemist Class
PostPosted: Fri Oct 04, 2013 2:25 am 
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Double but wanted to ask, How large should the starting formulae shop be?
Because just writing extract and bomb ideas down I'm up to 65 not including pre-existing alchemist that I might keep. So how many of them should I throw into the shop? I figured that every now and then I could add a couple of new ones to the shop for fun.

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