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 Post subject: Wizard Class
PostPosted: Mon Apr 16, 2007 6:07 am 
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-----Wizards-----

Start with: 1 gold, a quarterstaff, and a robe.
3 skills (2 weak, 1 medium), 3 spells (2 weak, 1 medium)

Wizards are the most stereotyped magic-using class. They focus on understanding the foundation from which all energies derive. They draw their magic from the latent power that flows around the planet. Ley Lines, which are the names of these flows, allow the caster to modify the strength, speed, and casting time of their spells to a certain degree.

5 ley line points are how these modifications will work. These points will be distributed into 3 'attributes': Spell Strength, Spell Speed, and Casting Time (#/#/#) every time a spell is used. The higher the number in each attribute, the stronger/faster/easier (to cast) the spell will be.

*Example: Bob casts magic bolt using his ley line points in a 2/2/1 fashion. The spell will be average in both strength and speed (how far/fast it travels) but it would be sub-par in casting time.

*Example 2: Bob casts magic bolt again, this time using his ley line points in a 5/0/0 fashion. This will make the spell EXTREMELY strong, bordering a medium spell in strength... but it would travel at an extremely slow speed and would take a massive amount of time to conjure up (2 posts, perhaps?).


Self-casted spells, like haste or mana shield, will NOT be able to use the LLP in their castings. Instead, they will be given a set speed of casting and will effect only moderately for each spell (respectively).

Wizard Spells
Current Number: 21 (6 weak, 8 medium, 6 strong, 1 powerful)
<hr>
Quote:
Color Beam: The wizard fires a bright beam of light out of their fingertips. It does minor blunt damage and causes some disorientation. [Weak/Arcane] 3x per battle

Arcane Flash: The wizard emits a flash of light from their palm. This can be dazzling in dark conditions and distracting otherwise. [Weak, 3x per battle](Speed dictates the duration of the flash)

Arcane Arrow: The wizard consumes a bit of their own energy to fire an arrow of pure light. Like an actual arrow, it can pierce skin as well leave a minor tingling sensation. [Weak/Arcane] 2x per battle

Magic Bolt: The wizard creates a small ball of dull energy in their palm. On contact, it offers minor shock and burns the hit area. Mostly used as a distraction. [Weak/Arcane] 5x per battle

Magic Shards: The wizard shoots shard shards of magic from his hand that can cut, tear, and pierce armor. [Weak/Arcane] 3x per battle

Vibration: Upon touching their opponent, the wizard can cause a strong shockwave to erupt in an opponent's body that feels like a VERY strong punch. Depending on the location touched, it can crack ribs, rattle an opponent, or cause very nasty bruises. [Weak/Arcane] 2x per battle

Energy Burst: Channeling his own internal energy, the wizard causes a shockwave to erupt from his body. It gives a minor shocked feeling (tingling) and causes moderate knockback. Since it derives from their own power, the wizard is weakened afterwards and is even more so after every use. [Medium/Arcane] 3x per battle

Ill Touch: The wizard, upon physically touching an opponent, implants negative energy inside them. It causes typical poisoning with interrupted concentration and minor-to-moderate pain for 2 posts. Despite it being energy, it can be cured with a common antidote. [Medium/Arcane] 3x per battle

Ghost Armor: Enchanting their robes with ethereal energy, the wizard thereby gains protection equal to that of leather armor. It lasts for 5 posts, but must be 'charged' for 1. The spell requires a robe. [Medium/Slow/Self] 2x per battle

Haste: Increasing their own internal metabolism, the wizard gets a bonus to their reaction/movement speed for 3 posts. After succession, the caster may feel hungry or woozy. [Medium/Medium/Self] 2x per battle

Reverse Magnetism: The wizard releases a magnetic wave that pushes all metal objects away. [Medium/Arcane] 2x per battle

Bright Beam: A more powerful version of color beam; the wizard fires a stream of light from their fingertips. It does moderate blunt damage and causes minor disorientation. [Medium/Arcane] 3x per battle

Energy Ball: The wizard creates a sphere of energy in their hand and shoots it at their opponent. It explodes on contact, burning and knocking back an opponent. [Medium/Arcane] 2x per battle

Gravity Well: The wizard shoots a beam of dark energy from their fingertips at their opponent. On contact, it doubles the weight of whatever they are carrying/wielding at this time for 3 posts. Obviously more effective on larger objects. [Medium/Arcane] 2x per battle

Spirit Break: The wizard casts a spell that limits the energy from an incoming attack. The attack either stops or loses significant power. [Strong/Arcane] 2x per battle

Rainbow Beam: The most powerful version of color beam; The wizard fires a large stream of light from their fingertips. It does major blunt damage and causes major disorientation. [Strong/Arcane] 2x per battle

Raw Arcana: The wizard channels raw magical energy between the palms of their hands and fires a large, explosive beam towards his opponent. [Strong/Arcane] 1x per battles

Wraith Armor: Enchanting their robes with even more ethereal energy, the wizard thereby is given protection equal to that of chain mail. It lasts for 5 posts, but must be 'charged' for 1. The spell requires a robe. [Strong/Slow/Self] 1x per battle

Mana Shield: The wizard creates a barrier around their body by feeding it energy from unused spells. The more powerful spell points spent and number of spell points directly effects how protective and long lasting the shield is (respectively) [Strong/Slow/Self] 2x per battle

Gravbomb: The wizard creates and throws a vacuum-like ball that pulls in objects for 1 post (which effects BOTH the opponent and caster) and causes a large, powerful explosion the wizard's following post. The pull itself equals that of an angry dog tugging at the waist, weakening with distance. [Strong/Arcane] 2x per battle

Energy Strike: The wizard fires a large bolt of force-lightning from the palm of their hand that deals MASSIVE blunt damage (oncoming-car-like). [Powerful/Arcane] 2x per battle


Quote:
Custom Spells
Spellcasters, after much practice and learning in their craft, often hit moments of sheer brilliance and find themselves able to create something that resides in no spellbook; only through learning the basics and standards of their art can a spell caster be in the position to make custom spells. By earning new spells and skills and adding them to their sheet a caster gains points on their spell gauge as shown below.

Weak - 1 point
Medium - 2 points
Strong - 4 points
Powerful - 8 points

Every spell caster should start with 8 points, as racial skills aren't included. The 8 points come from your 2 weak skills, 2 weak spell, 1 medium skill and 1 medium spell

So a spell caster can create a custom spell for the price of a normal spell whenever their used and completed skills and spells reach a certain milestone, as shown below.

1st milestone -15-allows you to create your first custom weak
2nd milestone -18- allows you to create your first custom medium
3rd milestone -21-allows you to create your first custom strong
4th milestone -24- allows you to create your second custom weak
5th milestone -27- allows you to create your second custom medium
6th milestone -30- allows you to create your second custom strong
Then continuing in this same pattern every 3 points (weak, medium, strong)

You do not have to use the customs immediately. They can be used at a later date as long as you keep track of which milestones you have used.


Last edited by of_shattered_origins on Mon Aug 11, 2008 11:53 pm, edited 9 times in total.

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 Post subject:
PostPosted: Fri Jul 06, 2007 4:25 am 
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I have spoken to Yozhand about this and he seems fine with it.

I believe I've decided on a minor alteration as to how the Wizard-Class works.

Self-casted spells, like haste or mana shield, will NOT be able to use the LLP in their castings. Instead, they will be given a set speed of casting and will effect only moderately for each spell (respectively).


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