An interesting name, to be sure. And an interesting symbol. It symbolizes that without a beginning and without an end. It is fitting because the circle has always been, and will always be, long after man has left the surface of DI.
What is the circle devoted to? Well, pretty much anything, everything, and nothing. For the circle encompasses all and none. Those from all walks of life are admitted entrance, for the circle holds no prejudice. It is simply a place for those who wish to meet with others to meet in peace and enjoy the company of others.
There may come times when the members of the circle deem it necessary to act in the world. If such a time comes, its members are expected to heed the call, for if the circle is broken, then the circle is undone. If the circle stays complete, nothing can end the circle and it will continue forever. Of course, the circle recognizes the ebb and flow of all things within life. People are free to join and leave the circle as they please, for such a small break or addition will not change the circle's whole being. Only when a part is missing from the whole is the circle undone.
So come all ye who would. The circle awaits with a warm embrace.
The circle. The newest clan to grace DI. Well, not the newest, perhaps the oldest in all of the universe. Still, the circle is new to this age.
What's its goal? Well, anything that the characters will it. It can simply be a place to congregate without prejudice and make friends, or it can be a place to meet and make bigger and better plans for the future.
I hope that we will have clan battles or events in our future, but perhaps that is not what the circle will want.
Anybody can join, assuming that you meet the one and only criteria of the clan: Good post quality. If you can't post well, then don't bother. And I don't mean by your standards either, I mean by mine. So unless you can fill out a few paragraphs with good, valuable information, don't bother applying.
Aside from that, you are free to join. As stated above, there are no alignment, class, or race restrictions.
Drakol - The first of the age.
Boreas - The second of the age
Dhalia - The third of the age
Musalis - The fourth of the Age
On to our holdings:
The circle's clan holdings are located on the border of the Shale Lands and the Plains of Argis. (Marked on map at the bottom). The holdings are a system of caves heated by a weak geo-thermal hot-spot that passes under the floor of the caves. The walls are, of course, made of shale. There are several parts to the clan holdings:
And entrance hall that opens onto an incline that leads to the grassy land of the Plains of Argis below. The door is concealed from the ground by spines of rock and a coat of shale-coloured paint. The entrance way is furnished with ancient rugs, and has only sparse furnishings.
The next room, the common room, is the largest. It consists of a large central fireplace ringed with several benches and couches, with dull glowing orbs floating about the halls- the semi-static lighting for the system of caves. Ventilation shafts are cut into the stone in the roof of this room and every other room of the holdings, though they are not more than a few inches wide and are rigged to prevent the entrance of water from the sparse rains. A pool of water lays at one side of the common room so that the members may drink whenever they wish. It is fed by a small underground stream that trickles down from the walls and flows down a small groove should the pool get too full. The common room is lavishly decorated.
The other rooms include: Kitchen, Latrine, Practice ring, Library, six bedrooms, and several other rooms, all of which are in caves.
The bedrooms: The bedrooms are magical in nature. They are shaped and molded to fit the personality and alignment and nature of the occupant the moment they enter the room. With a spoken command, the room retains this shape until the member leaves the circle. All of the rooms are roughly the same size, though their size has been known to shift for larger occupants. Strangely enough, one of the rooms is locked and barred with an immensely powerful enchantment, the likes of which none on this plane have ever seen. What lies behind the door, no one will ever know.
All of these rooms are arranged in a wheel with the Common Room as the centre.
Location of the circle's holdings: