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 Post subject: My Suggestion: Revamp Poison
PostPosted: Wed Sep 19, 2007 6:19 pm 
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Joined: Tue Sep 11, 2007 7:13 pm
Posts: 21
Location: Dormant
Currently, once a player acquires 35 rune points and achieves SSJ evolution level 1, he becomes completely immune to poison, thus nullifying the efficency and uniqueness of poison attacks.

I would recommend that it be modified so that SSJ 1 would reduce poison damage per turn by one, so that Poison++ (8dmg+3/turn) would still deal 2 poison a turn. Similarly, SSJ 2 would reduce poison damage by 2, and SSJ 3 by 3 (immunity)... rather than getting full immunity at level 1.


Also... I am curious to know if there is some hidden effect to the "Pyro" attack, because otherwise it is just a weaker version of the lightning attacks with a different name.

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