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 Post subject: Equipment, Accessories, and Tools
PostPosted: Sun Sep 25, 2005 10:45 am 
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Weapons
Please note not everything within this page is 100% historically correct. Many things have been slightly modified to keep balance between all the items. All weapons attack a reasonable, respective speed. Obviously a sword would move faster than a heavy pike and a dagger would move faster than both. However, most weapon speeds are respective to the skill of their owner.

Dagger-Types
These weapons, while typically low on damage, are fast and can be easily wielded by most classes. All dagger-types are one-handed.

Wooden Dagger: It beats being unarmed, one could imagine. A wooden dagger does more damage than a fist would, but that's basically where it ends. It's a glorified pointy stick mostly used for ceremonial purposes. 1 gold

Rondel: A weapon that very closely resembles a railroad spike. They're metal and used for stabbing tough objects like ice! Very cheap, but still more effective than using your hands! 2 gold

Dagger: A small weapon kept by many adventurers as a secondary weapon. Like all dagger-types, they're really easy to wield. Daggers have the pointy, stabby end and two blades to slash with if needed. 3 gold

Curved Dagger: A less common dagger-type weapon. Assassins tend to favor this kind over over normal daggers as they are balanced for both stabbing and slashing. Rogues have been known to carry them as well. 4 gold

Kris: The most dangerous and rare of dagger-type weapons. They're longer than most dagger-types but still shorter than a short sword. They have been created with specially formed, wavy blades and are the favorites of Assassins, Rogues, and Necromancers alike. They retain all dagger-type properties, while its length allows for easier parrying and more damaging attacks. 10 gold

Sword-Types
These weapons are the most commonly used in combat. They're middle ground in just about every area. They come in several types: One-handed, Parrying, and Two-Handed.

One-Handed Swords

Short Sword: This sword is also known as a Gladius. It has two, sharp edges, it's fairly light, and almost as easy to use as a dagger. It's length, though, is a bit lacking. 5 gold

Spatha: A more advanced short sword. It's slightly larger and heavier, but yields more damage. This sword-type weapon is used by the wealthier warriors and are especially popular among dual-wielding berserkers. 7 gold

Knights Sword: This sword-type is heavier than the rest (and thus more unwieldy), but the extra weight adds a lot more damage than the spatha or short sword. This weapon is popular with warriors that desire a strong offensive edge while still allowing the use of a shield. Like all sword-types, this weapon is used for slashing. 9 gold

Broad Sword: This sword-type is even heavier than the knights sword and it is much harder to use because of it. This sword sacrifices speed for a lot of damage, at least for a one handed weapon. Like the knights sword, this weapon allows the use of a shield, though it is considered much more difficult. (Historically speaking this isn?t really a single swordtype, but this is DI.) 10 gold

Long Sword: This weapon is also known as a hand-and-a-half sword. It is the biggest one-handed sword-type around; so large, is it, that most warriors consider it two-handed. Granted, placing two hands on the pommel offers more damage, the fact remains that it can be held by stronger warriors with just one. Offering immense damage, these swords are the most lethal when landing a hit of the one-handed types. 12 gold

Parrying Swords
For the sake of balance, a parrying blades cannot be dual-wielded. This does not, however, prevent the use of a parrying blade and a dagger, sword, or other weapon of the sorts. One can also wear shields while wielding this weapon.

Dao: A fairly common parrying-type weapon. It has a curved, one-bladed edge and is made at a shorter length for faster movements. However, it's small size, compared to the ordinary rapiers or spatha, means the user has to get closer to land a hit. 7 gold

Dueling Sabre: This parrying-type weapon is a lesser version of the rapier, typically used by beginning duelists. It offers good range and speed and can be used for both thrusts and slashes. 8 gold

Scimitar: This weapon is also known as a Falchion, Tulwar, Shamshir, Saif, and others. This parrying-type is the odd sword out. It's almost as wieldable as a spatha, it can parry just as well as a dao, and it offers a decent amount of damage for a one-bladed sword. It seems like the best, yet it's not. It's short, somewhat slow, and fairly expensive. It's typically used as a defensive weapon for spellcasters. 10 gold

Rapier: The ultimate sword in fencing-style combat. This weapon is longer, better balanced (meaning faster), and is even sharper than it's parrying-type brothers. It's quite expensive, however. 12 gold

Two-Handed Swords
Two-Handed Swords are EXTREMELY heavy. They, by no means or fashion, can ever be wielded with just one hand (unless stated otherwise in the item's description)

Katana: A Japanese sword typically used by Samurai. It has a razor-sharp, one-bladed edge and is quite heavy, despite what common knowledge tells us. This blade is used by warriors who desire a bit more speed compared to other two-handed types. 10 gold
--The special thing about the Katana is that the Samurai class CAN use it with just one hand. However, they sacrifice a bit of speed and power doing so.

Tachi: Another Japanese sword typically used by Samurai. It has a razor-sharp, one-bladed edge and holds enough destructive power (on a good hit) to cut through the whole of a man's torso. It is devastatingly damaging, but sometimes lacks the speed needed to land a hit. 12 gold

Bastard Sword: While not nearly as sharp as the katana or tachi, the Bastard Sword is still a force to be reckoned with. It is two-bladed and its weight allows it to both slice and crush the opponent. It's not as fast as the katana, but not as slow as the tachi; it resides perfectly between the two. Basically, a heavier version of the one-handed long sword.11 gold

Great sword: This two-handed type is also known as a Zweih?nder or a Zanbato. It is one of the ultimate sources of damage within Darkness Incarnate. However, it requires incredible strength to hold and even warriors with said amount of strength will find it difficult to wield. It has a large, double-edged blade and is, naturally, the biggest sword around.15 gold

Axe-Types
These weapons are typically high on damage but low on speed and are especially good against opponents that wear armor. They come in two types: One-handed and Two-handed

One-Handed Axes

Hatchet: A small, single-bladed axe used mostly for cutting small logs so they can fit inside of a fireplace. They're fairly easy to use and does more damage than a dagger would. 4 gold

Tomahawk: A bigger version of the hatchet. It has an elongated handle and a larger blade than its younger brother, as this axe-type is used to cut things the other cannot. 6 gold

Small Battle Axe: This axe-type, unlike the previous two, is specifically made for combat. It is double-bladed and has been balanced for easier control. It is potentially better than both the hatchet and tomahawk, but ultimately more expensive. 9 gold

Ono: This weapon is the largest and most damaging of the one-handed axe-types. Granted, it is also the most heavy and it has only one blade. With most of the weight on top the attacks made with this weapon are just as much crushing as they are slicing. Thankfully, the handle is longer than the others allowing a warrior to use it with two hands if they so desired-- otherwise, it's moderately more difficult to wield than the small battle axe. 9 gold

Two-Handed Axes
Two-handed axes are EXTREMELY heavy. They, by no means or fashion, can ever be wielded with just one hand.

Bearded Axe: A large, single-bladed axe used mostly to cut down full-grown trees. They're fairly difficult to control, but they can deal slightly more damage than an Ono being held in two hands. 7 gold

Bardiche: A very, very long-handled, single-bladed axe. While particularly slow, these weapons provide a great amount of range and can still deal serious damage to an opponent. 9 gold

Large Battle Axe: This two-handed type is also known as a Viking Axe. Like its smaller version, this weapon is double-bladed and has been balanced for easier control. However, the sheer size and weight of this axe is so great that it has to be wielded with two hands. Like the Ono, attacks with this weapon are just as crushing as they are slicing. The price, however, is problem. 12 gold

Tabar Zin: This two-handed axe-type is one of the ultimate sources of damage within Darkness Incarnate. It has been balanced specifically for battle, it's double-bladed, and ridiculously heavy. It's more difficult to use than the large battle axe, but the damage this weapon can do is much higher. 15 gold

Blunt-Types
These weapons can deal a wide variety of damage but are typically easier to wield than an axe-types. Many blunt-types have been made more sturdy so they can be used effectively against opponent's that wear armor. They come in two types: One-handed and Two-handed.

One-Handed Blunt Weapons

Club: It beats being unarmed, one could imagine. It's a fairly large, wooden stick with a clubbed top. These weapons are pretty low on damage, but, like daggers, many adventurers keep them as a secondary weapon. 2 gold

Spiked club: This weapon is a more deadly version of the basic, wooden club. The clubbed top has been pierced with several metal spikes to increase damage.4 gold

Mace: This weapon is an elongated metal stick with a clubbed top. It has been reinforced and balanced specifically for battle and it is especially useful against those that wear armor. 6 gold

Spiked Mace: This weapon is a more deadly version of the mace. Its clubbed top has been formed to sharpened points that make the weapon more damaging without decreasing wieldability. 8 gold

Small Warhammer: This weapon is an elongated metal stick with a flat bludgeoning top. It is more heavy than the mace (and thus less wieldy) but offers more crushing damage and armor destruction because of it. This weapon is the most damaging of the one-handed blunt-types. 9 gold

Morning Star: This one-handed type is also known as a Flail. It's a different form of spiked mace where the bludgeoning top is linked to the handle by a chain. It is much harder to wield but offers more range and slightly more damage. 11 gold

Two-Handed Blunt Weapons
Two-handed blunt-type weapons are EXTREMELY heavy. They, by no means or fashion, can ever be wielded with just one hand.

Maul: A bigger, heavier (and slightly more gruesome) version of the basic, wooden club. This weapon is an elongated stick with a large chunk of rock on top. It's very difficult to wield (as they're not particularly balanced for battle) but fairly cheap and easy to make considering the damage they can do. 5 gold

Large Warhammer: Like its smaller version, the Large Warhammer is an elongated metal stick with a flat bludgeoning top. However, the sheer size and weight of this weapon is so great that it must be wielded with two hands. It has been semi-balanced for combat but it's still quite difficult to control. This weapon is especially useful against opponents that wear armor. 11 gold

Battle Pick: This weapon is the rarest and most expensive of two-handed blunt-types. Like others, it is an elongated metal stick with a flat bludgeoning top. However, on the opposite side of its hammer-top, there is a sharpened, metal point that can be used to puncture even the most sturdy of armors. The Battle Pick is cherished for its balanced weight, high damage, and versatility in combat. 15 gold

Staff-Types
These weapons are low on damage but have a high defensive value. They are commonly used by spellcasters and must be wielded with two hands.

Walking Stick: The most basic staff-type.They're mainly used as an aid for walking but can be wielded as a weapon if needed. 3 gold

Iron staff: This weapon is virtually the same as a walking stick, but has been made of iron instead of wood. It's heavier, but can deal more damage. 4 gold

Quarterstaff: A reinforced, balanced version of the wooden walking stick. It's easier to wield and has metal tips at the end to deal slightly more damage. However, this staff-type is mostly used in defense.6 gold

Bo: This weapon is, basically, a longer and better version of the quarterstaff. It's very light, it's fairly easy to wield, and is just as useful defensively as it is offensively. The price, however, leaves something to be desired. 9 gold

Dragon Tooth Staff: This staff-type is the ultimate weapon for magic users. It has been carved, literally, from a 10-foot dragon fang and has been fashioned in such a way that it looks like and has combat abilities equal to that of a quarterstaff. What's special about this item is the fact that it transfers magical energy perfectly; a magic user can cast spells through this weapon as if it were a part of their own body. 12 gold

Polearm-Types
These weapons offer great range and moderate damage, but can sometimes be too slow and awkward in melee combat. They must be wielded with two hands (unless stated otherwise in the item's description).

Spear: This polearm-type looks similar to the quarterstaff... except it has a metal blade on one end. While it has a wider range than most weapons, it's the smallest of this weapon type. The damage it can deal is somewhat low and it's not all that fast... but it can be wielded with just one hand. 6 gold

Pike: This polearm-type has the widest range of them all but it comes at a high price. The pike is low on damage and it's too unwieldly to use in close-combat. That really only matters, though, if the opponent can get close.8 gold

Glaive: This polearm-type is also known as a Naginata or Voulge. For all intensive purposes, it is a sword place atop a long pole. Its simple design doesn't prevent it from being effective however. It has slightly more range than a spear and can deal a moderate amount of damage while keeping a respectable speed. 9 gold

Lance: This weapon is, basically, a longer and better version of the spear. It is more commonly used on horseback but it's just as effective when used on foot. It has been balanced for combat with a blade on one end and a weight on the other. It's also slightly more difficult to use than other polearm-types. 11 gold

Halberd: The best and worst of all the polearm-types. It requires a great deal of strength and skill to use effectively but offers great range (only bested by the pike) and great damage in return. It has an axe-like top with a pointed tip that allowing a warrior to chop or stab their opponent. The major downfalls of this weapon is that it is dreadfully slow and equally expensive.15 gold

Fistbased-Types
These weapons are fast and easy to wield, considering (mostly) everyone can use with their hands. They come in pairs and, when worn, cannot be used with a shield or another type of weapon (unless stated otherwise in the item's description).

Knuckledusters: Typical and common brass knuckles. They're used by poor martial artists to help pack a bit more "Omph" into a punch. They're cheap and effective. 3 gold

Cat Claws: These are gloves that have been modified to have small, sharpened points where the tips of the fingers usually are. They deal slightly less damage than knuckledusters, but are able to aid in climbing. 4 gold

Fighting Claws: These are gloves that have been modified to have three, dagger-like protrusions from between the knuckles. They have the largest range out of all fistbased-types and can deal a rather large amount of damage. They can also help when climbing. 8 gold

Spike Gauntlets: These are gauntlets that have been modified with spikes around the outside. They provide, both, great protection and a large increase in hand-to-hand damage. Since these are technically a piece of heavy armor, only certain classes can wear them. 15 gold

Ranged-Types
These weapons are some of the most difficult to use, but they can provide a wide variety of benefits in battle. They come in two types: Shot and Thrown.

Shot Weapons
Shot Weapons are bows and crossbows that require two hands to used properly. These also come with an endless quiver of arrows/bolts.

Short Bow: A small bow that is easy to use, but lacks power to really do any significant damage. They are mostly used to barrage arrows onto an opponent. 5 gold

Light Crossbow: A small and easy-to-use crossbow. This weapon takes longer to reload than a shortbow, but can deal the same amount of damage and doesn't waste stamina by having to pull back a resistant string. Like all crossbows, this one shoots bolts using a light crank to lock-and-load the projectile. 6 gold

Composite Bow: A medium-sized bow that has been made of several different woods to add power behind the shot. It requires a decent amount of strength to pull back the string, but it's still fairly easy to wield. 8 gold

Crossbow: A medium-sized and moderately difficult crossbow. This weapon takes longer to reload than the composite bow, but can deal the same amount of damage and doesn't waste stamina having to pull back a resistant string. Like all crossbows, this one shoots bolts using a crank to lock-and-load the projectile. 10 gold

Longbow: The biggest, most damaging, and most difficult to wield bow. It requires a large amount of strength to pull back the string, but still allows a fairly fast reload time. 12 gold

Heavy Crossbow: The largest, heaviest, and slowest crossbow. This weapon takes much longer to reload (an entire post) than the longbow, but can deal the same amount of damage and doesn't waste stamina having to pull back a resistant string. Like all crossbows, this one shoots bolts using a heavy crank to lock-and-load the projectile. 15 gold

Thrown Weapons
Thrown Weapons come in a variety of shapes, sizes, and amounts, but they can individually be wielded in one hand. Finding space for the others, however, could prove to be a problem.

Wooden Boomerang: A basic boomerang that can return to you when you throw it. They're not very damaging, but are quite fast. 3 gold

Wooden Javelin: These weapons are sharpened, pointy sticks that are used for throwing. They're primitive, but still quite effective.. although holding all of them at once proves problematic. They come in a set of 5 5 gold

Metal Boomerang: This is a metal version of the basic boomerang. It deals more damage without sacrificing speed or wieldability. 6 gold

Iron Throwing Knives: These are small knives without hilts, that have been balanced for throwing. They come in a set of 5. 6 gold

Steeltip Javelin: These are wooden javelins that have a metal blade on one end. With the added weight, they deal more damage and can be thrown with a slightly more true aim. Holding all of these weapons at once could prove problematic. They come in a set of 5. 7 gold

Hurlbat: These are the most basic throwing axes. They are much heavier and harder to wield than knives and javelins, but also deal much more damage. Holding all of them at once could prove problematic. They come in a set of 5. 8 gold

Double-Bladed Throwing Knives: These are small knives that have had their hilts replaced with another blade. They're more difficult to use, but are more likely to deal damage on a hit. They come in a set of 5. 8 gold

Shuriken: These thrown weapons are small, dangerous, and easily hidden. They are most typically used by ninjas, but a few rogues and rangers prefer these for quick deathdealers. They're pointed on all ends, which means that no matter where they hit, it's going to deal damage. They come in a set of 5. 10 gold

Bladed Boomerang: A three-pronged and bladed boomerang that is much harder to throw (and catch) than the others. It is one of the more heavy thrown weapons but also one of the most deadly. 10 gold

Pilum: These are javelins that have been made of metal and balanced for throwing; they have a metal blade at one end and a weight on the other. They are the most damaging of the javelins and can be used as a low-quality spear if needed. Holding all of them at once could prove problematic, however. They come in a set of 5. 12 gold

Francesca: These are the most damaging, heaviest, and hardest-to-wield thrown weapons. They are axes that have balanced and weighted for throwing and are extremely deadly in the hands of a skilled warrior. They can be used as low-quality tomahawks if needed. Holding all of them at once could prove problematic, however. They come in a set of 5. 15 gold

Miscellaneous Weapons
These are the weapons that don't quite belong anywhere else.

Scythe: While this weapon was originally used as a harvesting tool, it has acquired a devious reputation for being synonymous with Death. It's awkward to wield but can deal a decent amount of damage on a good hit. It is, simply put, a crescent shaped blade (used for slashing) place horizontally on a long, wooden stick. 10 gold

Bible: A holy text dedicated to a particular God. These books really don't do anything except for a priest... but that doesn't stop it from being a good blunt-type weapon when needed. 10 gold

Whip: This weapon is a long, leather strip that has been given a handle. Logically, it is used to whip things and can leave slash-like wounds on a good hit. It's not very effective as a weapon, but it has quite a number of uses to it. 7 gold

Sling: A simple leather strap with a stone wrapped in it. They're cheap but they give you at least some form of ranged attack. Of course, once that stone is gone, you'll either have to get it back or use some other type of ammunition. 2 gold

Armor
Like weapons, not everything within this page is 100% historically correct. Many things have been slightly modified to keep balance between all the items.

While every character starts with basic shoes and clothing, each one has the ability to purchase extra protection in the form of various pieces of armor. However, certain classes only have access to lighter, less cumbersome pieces of equipment. Naturally, Heavy Armor is more protective than Light Armor but also weighs its wearer down more and restricts movement.


Heavy Armor
The heaviest, yet most protective, type of armor. The classes that can wear this type are: Fighters, Martial Artists, Samurai, and Druids.

Sets

Full Chain: A complete set of some of the more heavy armor available. This comes with chainmail, chain gloves, chain pants, steel-toes boots, and chain cap. This protects the whole body, but not nearly as much as plate would (also not as expensive). 20 gold

Full Plate: A complete set of the heaviest, most cumbersome, yet protective armor available. This comes with chainmail, plate armor, plate gauntlets, plate pants, and plate helmet that can all worn at the same time. This makes the upper part of a warrior's body almost invincible (while slow)-- and the cost reflects that. 40 gold

Upper Body

Chainmail: A shirt made of interlinking metal chains. It offers good protection and fairly reasonable mobility. It's expensive though. This also comes with a pair of chained gloves. 13 gold

Breastplate: A cumbersome, shell-like armor that is worn over a shirt. It provides better protection than chainmail, but it's heavier and limits mobility quite a bit. 8 gold

Plate Armor: A cumbersome, shell-like armor that is worn over a shirt. It is made by placing a series of metal plates atop one another (hence the name). It provides the same amount of protection the breastplate, but doesn't limit mobility quite as much. This also comes with a pair of plate gauntlets. 25 gold

Lower Body

Chain Pants: A pair of pants that have been reinforced with chains. They hinder movement, but protect much more than regular pants. This also comes with a pair of steel-toed boots that provide a bit of extra protection for the feet (and extra damage when kicking). 7 gold

Plate Pants: A pair of pants that have been reinforced with a series of metal plates. They hinder movement quite a bit, but provide the best protection available for the lower part of a warrior's body. This also comes with a pair of plate boots. 15 gold

Helmets

Chain Cap: A series of metal links that have been shaped to be worn over the head. It protects resonably well and allows free movement of the neck. 6 gold

Plate Helmet: A large, square-like helmet that protects the head extremely well. Its heavy, however, and limits vision and mobility. 10 gold

Shields

Spike Shield: A circular, metal shield that has spikes around its perimeter. It's a bit small compared to other shields, but its offensive edge still makes it popular among warriors. 8 gold

Kite Shield: A medium-sized, metal shield that is shaped like a kite (hence the name). It's the second best shield out there, bested only by the tower shield at deflecting attacks. 10 gold

Tower Shield: A rectangular, metal shield that is so large that a full grown man could hide behind it. While it is the best for deflecting attacks but it's awkward to carry around and lowers mobility. 12 gold

Medium Armor
The middle ground of all armor. The classes that can wear this type are: Heavy Armor classes, Duelists, Berserkers, Shapeshifters, Rangers, Assassins, Rogues, Alchemists, Monster Tamers, Mystics, Priests, and Spiritualists.

Sets

Full Leather: A complete set of the best medium armor available. This comes with studded leather armor, studded leather pants, thick leather gloves, thick leather boots, and a leather cap. It only partially harms mobility but provides a decent amount of protection. 20 gold

Upper Body

Leather Armor: A breastplate created from the hide of a tough-skinned creature. It provides moderate protection and doesn't harm mobility. This also comes with a pair of basic leather gloves. 6 gold

Boiled Leather Armor: A breastplate created from the hide of a tough-skinned creature that has been boiled in oil to increase its effectiveness. It protects better and only slightly harms mobility. 8 gold

Studded Leather Armor: A breastplate created from the hide of a tough-skinned creature that has been reinforced with small bits of metal. It weighs slightly more but protects better and doesn't harm mobility. This also comes with a pair of thick leather gloves. 12 gold

Lower Body

Leather Pants: A pair of pants created from the hide of a tough-skinned creature. They protect more than regular pants and don't hinder movement at all. This also comes with a pair of basic leather boots. 5 gold

Studded Leather Pants: A pair of pants created from the hide of a tough-skinned creature that has been reinforced with small bits of metal. It weighs slightly more but protects better and only slightly harms mobility. This also comes with a pair of thick leather boots. 9 gold

Helmets

Leather Cap: A hat created from the hide of a tough-skinned creature. It only offer minor protection, but its better than nothing. 3 gold

Shields

Buckler: A tiny, metal shield that is used to deflect attacks. It's difficult to use but, unlike other shields, it doesn't effect mobility at all. 4 gold

Small Wooden Shield: A small, wooden shield that is circular in design. While it is easier to use than a buckler, it doesn't protect quite as well and isn't nearly as sturdy. 6 gold

Large Wooden Shield: A medium-sized, wooden shield that is circular in design. It's larger size allows for more effective blocks, but it isn't as sturdy as a metal shield is (it's more sturdy than it's smaller form though). 8 gold

Light Armor
The lightest, least protective type of armor. The classes that can wear this type are: Heavy Armor classes, Medium Armor classes, Summoners, Animists, Wizards, Mages, Psionicists, and Warlocks.

Sets

Full Quilted: This is a complete set of some of the most uncumbersome (but most protecting) light armor available. This comes with a robe, quilted armor, quilted pants, cloth gloves, and regular boots. 10 gold
Upper Body

Robe: A basic cloth robe that gives a small amount of protection. This can be worn over many types of armor for added protection. 2 gold

Quilted Armor: A cloth breastplate that has been interlaced multiple times to add layers. Leather is better, but it protects more than a robe or regular shirt would. This also comes with basic cloth gloves. 5 gold

Mage Mail: A shirt that has been woven with threads of expertly crystalized mana. It retains the weightlessness of cloth but protects on a level comparable to chainmail. Of course, with such protection, it comes to no suprise that this piece of armor is very expensive. 25 gold

Lower Body

Reinforced Denim: A pair of pants that has been made in a fashion that allows it to protect just slightly more than regular pants. 1 gold

Quilted Pants: A pair of pants that have been interlaced multiple times to add layers. Leather is better, but these protect more than denim or regular pants would. This also comes with a pair of regular boots. 3 gold

Jewels
These are special little trinkets that, on uttering a special activation word, will begin to shine brightly and imbue special properties into a weapon or item for a limited amount of time. They come in a variety of flavors and colors and each does its own, unique thing. Jewels must be placed in items, and once placed within something, the only way to get them back is to destroy said item. No custom jewels can ever be created. Only one jewel can be placed in an item at a time, and you may only have 2 active on your character at any given time during battle.

Elemental Jewels

Ice Jewel : Once activated, it imbues a weapon with the ice/water element, allowing it to do a bit of additional damage (ice-based; very cold, not freezing) for 8 posts. It also boosts all ice and water-oriented specials/spells moderately during this time. 8 gold

Earth Jewel: Once activated, it imbues a weapon with the earth element, allowing it to do a bit of additional damage (earth-base; cuts stuff easier, weapon is stronger) for 8 posts. It also boosts all earth-oriented specials/spells moderately during this time. 8 gold

Fire Jewel: Once activated, it imbues a weapon with the fire element, allowing it to do a bit of additional damage (fire-based; burning, not incinerating) for 8 posts. It also boosts all fire-oriented specials/spells moderately during this time. 10 gold

Psionic Jewel: Once activated, it imbues a weapon with psionic power, allowing it to do a bit of additional damage (weapon range increases slightly, a blue, 'phantom' forming past the weapon's edge) for 8 posts. It also boosts all psionic spells moderately during this time. 10 gold

Energy Jewel: Once activated, it imbues a weapon with energy, allowing it to do a bit of additional damage (raw-energy-based; easier to cut things, leaves cauterizing/burning wounds) for 8 posts. It also boosts all wizardry-based spells moderately during this time. 13 gold

Lightning Jewel: Once activated, it imbues a weapon with the lightning-element, allowing it to do a bit of additional damage (lightning-based; shocking, not paralytic) for 8 posts. It also boosts all lightning- and wind-oriented specials/spells moderately during this time. 13 gold

Poison Jewel: Once activated, it causes a weapon to emit a powerful poison. During this period, if an opponent is hit, the poison will drain their strength and stamina for 8 posts. This effect does not stack upon multiple hits, the '8 posts' merely begin again. 13 gold

Status Jewels

Strength Jewel: Once activated, this jewel gives its user increased strength for 8 posts. They can lift things about twice the weight they normally could with only a moderate amount of effort. 12 gold

Speed Jewel: Once activated, this jewel gives its user increased speed and stamina for 8 posts. They can move at about twice their normal speed with only a moderate amount of effort. 12 gold

Mana Jewel: Once activated, this jewel increases its user's magical strength and control for 8 posts. Their spells are almost twice as powerful, but after this effect ends, they'll be mentally drained and unable to cast spells for 3 posts. 12 gold

Evil Jewel: Once activated, this jewel causes a weapon or armor to look and feel evil. While it doesn't do any additional damage, the jewel also augments its user's spells and abilities for 8 posts. Good characters cannot use a Evil Jewel. 15 gold

Good Jewel: Once activated, this jewel causes a weapon or armor to look and feel good. While it doesn't do any additional damage, the jewel also augments its user's spells and abilities for 8 posts. Evil characters cannot use a Good Jewel. 15 gold

Custom Items:
No matter how extensive or long this list is, not every weapon or piece of armor has been included. That is why, for your convenience, custom items are available. The lowest price that a custom item can cost is 15 gold and it increases as said item becomes more and more special.

Examples:

Slasher Whip: A whip that has been modified with a knife-like blade on the end of the leather strip. While this makes the weapon more difficult to use, it allows it to deal more damage than normal. Roughly 15 gold
-- Reasoning: A regular whip is only 7 gold... and a dagger is 3. Logically, putting them together (ignoring logic there for a second), would make the cost 10 gold... consider the extra for modifying costs.

Scale Mail: Leather Armor that has had a series of light, metal 'scales' added to it. This increases its effectiveness quite a bit; it protects more than studded leather armor, just under that of chainmail... and only slightly hinders mobility. Roughly 20 gold
-- Reasoning: A leather breastplate normally costs 6 gold and chainmail costs 13. The average between the two, as the item suggests it should be, is 10... but one also has to take into account that, likely, a medium armor class is going to be wearing this and they're getting better protection than they should be able to. Also to mention is the fact that is only SLIGHTLY hinders mobility. Expect this one to cost a lot, but it could still be worth it. Perhaps Mage Mail would be better for you?

Exhaliberd: A specially created Halberd that functions like a normal one... only lighter, more easily wielded, and can generally deal more damage. Roughly 40 gold
-- Reasoning: The halberd is a very damaging and long weapon, balanced only by the fact that it's really, really slow. While, yes, it would be an awesome sight to behold seeing a character use this... the fact remains that it is retardedly too powerful. Expect this one to cost too much to be worth it.

A few comments about customs:
1. The more the item does, the more it's going to cost.
2. Sometimes, it's not worth it.
3. Customs sell for half of what you bought them for, just like regular items.
4. Among Moderators, the highest price goes. If one mod says 15 gold and another says 20... the price is 20 (this prevents mommy-daddying)
5. Haggling CAN work... but don't expect it to.
6. Customs can vary in price for MANY reasons. If it cost something for one person, it doesn't mean it will cost the same for you.
7. For the love of god, don't PM a mod asking for a price unless you can accompany that PM with a picture + basic description, or a detailed description.


Various Items:
Items that don't count as a 'weapon' or an 'armor' are various items. They're typically household things like quills, rope, teddy bears, lockets, or other sentimental things. Sometimes, they might need moderator approval 1 gold


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