Vengence:3x the power of your opp last attack that hit you(or maybe ignors opp's def and your attack is full damage no matter what or do 30 or 60 damage to your opp+parapet.).'This is what u get!'
Lightning Paralisis:90 lightning damage + 80% paralisis.'The damage burns to make ya freeze.'
Blood Leech: 70% Drain + 70 physical damage + parapet.'Bloode leeches make ya Bloode.'
Mana Leech: Drain opp Ep and Cp by 30+parapet.'Let's make your magic weaker.'
Ghost of vengence: make all attacks past though you for 3 turns,but you can't attack for 3 turns.'It's the ghost of vengence!'
Last Attack: You can only use this when you have 1 hp, kill your opp,this does not give you the strongest attack that
keeps track of your highest attack.'My last shot!'
Limit Breaker:Do 100(or 50,40,30,20,10 to be fair) more damage than your last hightest attack.'My limit is broken.'
Health Damage:Your hp + the limit of your hp = the attack this does not count as your highest attack.'Health damage.'
Charge blow:Takes 3 turns to a use and does 100 damage,in the 3 turns can not use combat cards except minions,
howevery this card can be negitived by dispel.'Charging...
Power felm:2 plus damage to the next combat card you use for every non combat card you have in your hand.
Rune of greed:add 50 rune power for every rune card or non combat card.
Rune damage:use up all your rune power to damage your opp,for every 50 rune power do 15 damage.
Fariy guardian:heal 40 and suck up only 40 damage fom your opp
(ex:opp does 20 damage so - 40=20 then your opp does 20,so 20-20=0(theres no more guardian protect you so every thing gets back to normal)).This efect can be dispeled.
Combat for the non combated(lame name):Cards that dont use combat add two damage to it
Gield shield:negitive the next gield touch.
Are they good ideas?