Where is the interest in the feather ?? As when i rise, it leaves me with 20HP... It's exactly the same that the 20HP but it's much more expensive.
without feather: ur enemy is almost dead, but he hits u majorly, and u didnt had time to heal (ouch, dead...)
with feather: ur enemy is almost dead, but he hits u majorly, but since u had the feather, even if he hits u 999999999999999, u will revive with 20hp (yay, now u can finish him, and lv up, thx to the feather)
The "remove curse" card is pretty useless ... as it concerns only the "defence-3" card... and vice versa. The idea of "curse" is good but must be developped to justify the card.
dude, its a great way to break apart the enemy defense. if he have like 4 defense, u cused him, and now he only have 1 defense. get ur attack up, and w00t
also, if u have no defense, enemy uses curse on u, every hit will be +3 than normal. if he uses multiply with a good card, ull scream in pain
The "multiply*2" card is the most useless card i've ever seen... given that there's only 5 cards in the hand, it can be usefull only if you have a really stronger attack card in hand as "+12" or "+18". And even if you have that luck (and that will be very rare), there's still the possibility of playing the 'parapet' card before the attack... too bad ! Maybe if it was "*3" it can compense for that
1 of my fave cards... its great to hit majorly, but ull need to wait to get a good card to u use it, OR a good attack boost, so it does (card+attackboost)*2
There's also a problem with the counter-strike. From my point of view, the "attack" bonus should be add to the counter-strike damage and the shield should be removed.So, the counter-strike only remain as an ability and not as a value. The point of this is to permit low-point players to continue fighting without having to fear the counter-strike...
well, how about u use a dispell card? or maybe get a high counter strike too? runes do miracles