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 Post subject: MWO March Screenshot
PostPosted: Tue Mar 22, 2005 2:00 pm 
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The first screenshot of MWO in the net. Optimal size has changed from 420x320 to 600x450.

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Hope you like it!

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PostPosted: Tue Mar 22, 2005 2:16 pm 
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omg!!! so u guys can already play it, or that was a bot match?
also, wheres the guild info thing Oo? there wont be guilds x.x? - nvm answered in the other post ^^
1 more thing: wat spirit mirror does? does it reflect the damage?

ah and great pic ^^ looks great keep it up with the good job
does the axe that enemy is holding, he got it for using a attack+ card, or its from a item?

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PostPosted: Tue Mar 22, 2005 4:45 pm 
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I can read on the image that Spirit Mirror says "Exchanges modifiers," which is pretty much self-explanitory, but then it also has (*), so I'm not sure quite what that means. I've got to say, though.... dang, that's a killer hand.


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PostPosted: Tue Mar 22, 2005 5:01 pm 
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fcpidolo wrote:
omg!!! so u guys can already play it, or that was a bot match?
also, wheres the guild info thing Oo? there wont be guilds x.x? - nvm answered in the other post ^^
1 more thing: wat spirit mirror does? does it reflect the damage?

ah and great pic ^^ looks great keep it up with the good job
does the axe that enemy is holding, he got it for using a attack+ card, or its from a item?


Hehe, yeah there will be guilds. Spirits Mirror exchanges modifiers but it doesn't detransforms your opponent so if he is transformed he will get again his old modifiers. But all of this will be explained better in the cards shop.

About the axes that are holding the guys are infact items that you can buy at the items shop. There, you will be able to buy weapons, amors, shields, boots, leg armors, helmets, tunics, gauntlets, books...depending on the class you will have a set of 30 or 40 different looking objects, changing colors and a wide variety of effects...but I'll tell you about all of this soon on the next post Wink. If you take a look at the screenshot you may see that my mouse is rolling over the armor of my character, then an object info appears (there's no info yet :wink:).

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PostPosted: Tue Mar 22, 2005 6:12 pm 
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so we will look like blasting gladiators and mages ^^ i wonder if u can configure ur character when ye create an account ^^

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more questions related to the screen shot:

1) wat r those gaunglets of hell doing near the round stats thing?

2) wheres the rune bar?

3) how much chi needed to do a special attack?

4) wat chi vel does? (i know u can fill ur chi faster, but like,if u added 5 skill points in chi skill, how fast will chi create?

5) how do u get ur chi bar full? same thing like runes, but chi runes, or its from time to time, or depends of the ammount u dmg the enemy?

6) will we be able to c in the enemy profile wat equipment he is using and how much boost that equipment does?

7) we will have a bank to store our items, or our iventory space is infinite ^^? (this would bring an idea for gold member(gold members have more inventory and bank space))

8) will we be able to trade items and cards with other people?

9) will we have a tag in our names if we r in guild? (like, if i have the account Fcpidolo and im in the clan MW, my name will be [MW]Fcpidolo or something like that)

10) wat about the people that resign a match that have already begin? will we get his XP and Gold?

11) wat...just joking XD

ok already a lot of questions :P

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PostPosted: Tue Mar 22, 2005 8:26 pm 
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very awsome :) cant wait until its out

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PostPosted: Tue Mar 22, 2005 10:03 pm 
What will the special do :?: :?


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PostPosted: Tue Mar 22, 2005 10:15 pm 
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read the features page. each class have his specials

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PostPosted: Wed Mar 23, 2005 7:08 pm 
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Looks pretty good.....

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PostPosted: Thu Mar 24, 2005 11:36 am 
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fcpidolo wrote:
so we will look like blasting gladiators and mages ^^ i wonder if u can configure ur character when ye create an account ^^

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more questions related to the screen shot:

1) wat r those gaunglets of hell doing near the round stats thing?

>>Those circles are the special attacks buttons. They are shown when you fill your chi bar (blue bar) and press the "Special" button.

fcpidolo wrote:
2) wheres the rune bar?

>>On the same place as before, but the modifiers bar is still under construction ;).

fcpidolo wrote:
3) how much chi needed to do a special attack?

>>Chi will go from 0 to 100 (it can be seen as a %). High "Chi velocity" will make it increase quicker each turn.

fcpidolo wrote:
4) wat chi vel does? (i know u can fill ur chi faster, but like,if u added 5 skill points in chi skill, how fast will chi create?

>>That would be a part of game balancing which will be done by betatesting mostly.

fcpidolo wrote:
5) how do u get ur chi bar full? same thing like runes, but chi runes, or its from time to time, or depends of the ammount u dmg the enemy?

>>Both of them, Turn by turn depending on your chi vel and there will also be some cards that boost chi bar like 25% or so.

fcpidolo wrote:
6) will we be able to c in the enemy profile wat equipment he is using and how much boost that equipment does?

>>That will be shown directly rolling over your enemy items. If you roll Over the weapon it will show you its name, level, and effects. Apart from this you can pop up each player's profile showing an overall info of his current external modifiers (those who are given by your equipped items and passive abilities). Modifiers given by cards will be shown on the main bar (as always).

fcpidolo wrote:
7) we will have a bank to store our items, or our iventory space is infinite ^^? (this would bring an idea for gold member(gold members have more inventory and bank space))

>>That's not decided yet, but I've thought about it. I think that it could be possible to do a large inventory to keep your best items. That will be a critical matter as our database structure depends on it. Let us some time to decide.

fcpidolo wrote:
8) will we be able to trade items and cards with other people?

>>It could be, same as above. It depends on the complexity of doing that thing and the fact that we have until the end of this year to complete it. Anyway that would be on our wishlist for sure so maybe in future releases. Let us some time too ;).

fcpidolo wrote:
9) will we have a tag in our names if we r in guild? (like, if i have the account Fcpidolo and im in the clan MW, my name will be [MW]Fcpidolo or something like that)

>>Yeah, of course. And also a distinction depending on your ranking. So it can be something like "[MW]Fcpidolo the GreatMaster" :D .

fcpidolo wrote:
10) wat about the people that resign a match that have already begin? will we get his XP and Gold?

>>Mmm, that's a critical matter too as it may be used to cheat. Someone that fights against himself and exits the game shouldn't be able to get any money or XP. On the other hand, someone that fights against other person and before losing he exits the game, then the other person should gain some XP and Gold. It's not easy but we will solve it.


fcpidolo wrote:
11) wat...just joking XD

>> :roll:



Thanks again fcpidolo for your comments they make me think how the game should be and help me to have it even more clear. Not an easy task :)

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PostPosted: Thu Mar 24, 2005 12:05 pm 
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lol np ^^ i love the name: Fcpidolo the GrandMaster :P

anyway about guys fighting themselfes (we can call this duping or something) u could simply do that only 1 ip can be logged. example:
player yyy log in in the account yyy;
player yyy try to log in but with 1 more account called xxx;
the account xxx will be blocked with a notice saying a guy with the same ip have already logged in;
the account yyy will receive also a popup saying a guy with the same ip tryed to log in;

this might solve most of the probs ^^

but after that theres the half smart ones that will use a different proxy in the other account...but dunno how to solve this...maybe if the site detects theres already 2 game windows opened, and instead of opening another window, it will refresh the old window...

and now theres the 2/3 smart people, that will use different proxies and browsers to log in different accounts (i used to do this in cokemusic XDD but no other proxy needed :P) and about this i dunno wat could solve it x.x since its different browsers, it wont refresh the other window -_- and since its another proxy, the game wont detect the same ip...maybe a 1 account per email will cut 20% of those guys...and if the game would be downloable, it would solve it all since u guys could put a funtion that auto detects if the game have already executed the exe file and if its still executing it (ive seen this in many games).
might be kinda hard to do but oh well we gotta prevent it from cheaters / abusers / [insert meanie word here]

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PostPosted: Thu Mar 24, 2005 7:24 pm 
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ok, how will you prevent hackers? And also, how complete (in %) are u done with the final version?

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PostPosted: Thu Mar 24, 2005 9:41 pm 
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u can prevent hackers by adding...um...lets call it loops, on feature that they can hack...like if they use a memory finder, the game can ban them if the game notice that somehow, the stats changed for a number that isnt suppose to change like that...maybe its confusing, but its kinda logic ^^

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PostPosted: Thu Mar 24, 2005 10:25 pm 
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hmm, ya, I heard somethin bout it on AQ, thats how hackers changed there amount of gold w/ a program called IPad (somethin like that)

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PostPosted: Thu Mar 24, 2005 10:36 pm 
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Quote:
That would be a part of game balancing which will be done by betatesting mostly


So there's going to be a beta phase, before the actual release? Will that be a public beta, or will you just be taking a certain number of people in for it?


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