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 Post subject: Possible card names and abilities.
PostPosted: Wed Apr 06, 2005 6:12 pm 
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Bloodstone:

Switch Rune power with opponent

Only usable if both have rune power



Loved the DL reference. Keep up the good work!


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PostPosted: Thu Apr 07, 2005 1:53 am 
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Way too powerful, in my opinion. Imagine that you are runed all the way to the max and the enemy has just 10 rune points.... you are easily killing him, then suddenly he gets that card. Bad Luck! Now you lose the game.


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PostPosted: Thu Apr 07, 2005 10:28 am 
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ibrow is absolutely right...ur idea is to create a uber sucking rune >.>

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 Post subject: Re: Possible card names and abilities.
PostPosted: Thu Apr 07, 2005 10:54 am 
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Fistandantilus wrote:
Bloodstone:

Switch Rune power with opponent

Only usable if both have rune power

Loved the DL reference. Keep up the good work!



I don't know if I've dreamed it or what but didn't you suggested a "drain 10 rune power each turn" card?

Anyway I like both ideas, infact I had already added "swith rune power" card to the cards list a few months ago. It's a powerful card, it's true, but still is a good point for strategy. Think that people won't transform themselves so fast as they will be aware of that card. Apart from this, transformation won't be a decisive factor in the game, at least on the levels where that card will play. About the drain 10 rune power/turn it's a good one too but I think that draining 3 or 4 per/turn will be ok.


I had almost forgotten that mighty dark mage called Fistandantilus. Now I remember him, long time exiled at his Tower in Palanthas (isn't he?). ;)

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PostPosted: Thu Apr 07, 2005 11:09 pm 
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maguas i think that card will be to uber...so make it pretty rare or with a different effect like:
you have 10 rune power
enemy have 20 rune power but in SSJ2
u use the card
enemy now have 10 rune power
and u will only be in SSJ1 (to prevent uber power gaming)
now if u was in SSJ1 and u used that card, u would be in SSJ2.
maybe this could be a substitute for total rune ^^

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PostPosted: Thu Apr 21, 2005 2:44 pm 
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i got an idea, make there be a card that activates rune swich in 5 turns. Or make the gameplay go it every 10 turns or something. Rune of switch would be way to powerful!

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PostPosted: Thu Apr 21, 2005 8:45 pm 
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in 5 turns u can own the opponent, and so the use usage was pretty useless... lets say u have 5 HP and no boosts and oponent have 50hp + SSJ2:
u use rune switch
enemy uses pyro 3
u die cuz of the boosts, and guess wat? the card was pretty useless

now lets imagine in the way it is right now:
u use rune switch
now u have 5 hp and SSJ2
enemy uses pyro 3
it even didnt hurt u 1...

there, rune switch just saved ur life!

changing the way ur saying will nerf the card so much no one will want it

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 Post subject:
PostPosted: Sat Apr 30, 2005 2:43 am 
How 'bout a card sort of like regenerate, only your opponet loses 3hp a turn. :?:


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PostPosted: Sat Apr 30, 2005 9:44 am 
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The card ur talking about is called wasp3

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PostPosted: Sat Apr 30, 2005 8:47 pm 
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If u had only 10 rp and the enemy was SSJ3, u would totally own him if u played the card. Maybe if u had to be atleast SSJ2 to play the card, that way the enemy would still have a fair chance to get back.


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PostPosted: Sat Apr 30, 2005 11:26 pm 
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fcpidolo wrote:
maguas i think that card will be to uber...so make it pretty rare or with a different effect like:
you have 10 rune power
enemy have 20 rune power but in SSJ2
u use the card
enemy now have 10 rune power
and u will only be in SSJ1 (to prevent uber power gaming)
now if u was in SSJ1 and u used that card, u would be in SSJ2.
maybe this could be a substitute for total rune ^^


or this <.< i think its way better this way... like ur saying, if i had SSJ2, and suppose enemy have SSJ3, this card would work like...a Total drain rune...it wouldnt be a card that i would pick for my deck to have suck limit to use...

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PostPosted: Sun May 08, 2005 8:15 pm 
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uh, u just quoted yourself


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PostPosted: Mon May 09, 2005 10:26 am 
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yea i did, cuz u dont read the posts, only the name so u can spam like u just did <.< anyway plz, this is a old post...so dont spam... <.<

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PostPosted: Tue May 10, 2005 8:03 pm 
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iBrow wrote:
Way too powerful, in my opinion. Imagine that you are runed all the way to the max and the enemy has just 10 rune points.... you are easily killing him, then suddenly he gets that card. Bad Luck! Now you lose the game.


I kind of agree.
Seems way too powerful.
Maybe it could have an effect of 3 turns and then switch back again?

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PostPosted: Tue May 10, 2005 9:06 pm 
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I dont think so. While these 3 turns run, oponent will of course use some runes to keep his damage to a minimum. After 3 turns if the rune power comes back, all the rune power that the enemy gathered just...gets trashed...

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