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 Post subject: Gelid Touch: worthless card?
PostPosted: Thu Mar 24, 2005 10:48 pm 
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Gelid touch is the card that paralyzes your opponent. That's all it does. It seems me to be pretty useless. Sure, it "wastes your enemy's turn"... but in order to do that, you had to waste your turn. Basically, you waste your turn wasting their turn, accomplishing nothing. Half the time, it actually works in their favor, because they get to throw away a worthless card and get a better replacement.

There are only two ways it can useful:
1. Enemy is poisoned, and/or you have regeneration. This way, both players get their turns wasted, but poison and regen are still active, so you get a greater health advantage relative to them
2. AI throws away good cards. Right now, gelid touch actually isn't a bad card, just because half the time the AI wastes great cards at it for no good reason. However, once MWO rolls around or the AI gets improved, this won't matter.

I'm not saying paralyze as an effect is bad... it's great in combination with other cards, like with dragon burst or gelid dagger, I'm must saying right now, I'd rather have almost any card than gelid touch.


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PostPosted: Fri Mar 25, 2005 12:14 am 
it is the best card to use first tho. if you figure the computer is gonna use their best card first, or one of them, you can block their 18 hit or something knowing theyll use it first.


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PostPosted: Fri Mar 25, 2005 12:17 am 
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ive been blocking a lot of great cards with paralize (dragon burst, lightning++, total rune, multiply, etc) it rarely blocks a useless card...paralize rules ^^but i think paralize should only paralize AI when we attack him :roll: so it doesnt waste that turn ur talking about

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PostPosted: Fri Mar 25, 2005 12:53 am 
BUT, if you don't have any better cards you can use it and waste each others turn can maybe you will get a better card, and you won't get hit! :wink:


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PostPosted: Fri Mar 25, 2005 1:13 am 
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took the words right out of my mouth Head

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PostPosted: Fri Mar 25, 2005 2:25 am 
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Quote:
ive been blocking a lot of great cards with paralize (dragon burst, lightning++, total rune, multiply, etc)


Yes, but as I said, this is only because the AI is stupid right now. An actual human or a good AI will realize that when they're paralyzed, they should throw away their most useless card, not their best card. Gelid touch is usefull right now, but it shouldn't be. The AI should be better, meaning gelid touch should be worse

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BUT, if you don't have any better cards you can use it and waste each others turn can maybe you will get a better card, and you won't get hit!


Yes, but say that somehow Gelid Touch was removed from the deck. Then you'd get the other card you get after using a Gelid Touch in the first place. You're saying you can use Gelid Touch to trash in order to get a card besides Gelid Touch... that's nonsence. Why not just not have Gelid Touch in the first place?


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PostPosted: Fri Mar 25, 2005 12:16 pm 
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u have a good point in there :) so i think my ideia is good to solve that thing or:
like gelid dagger give u 10+ attack and 10% of paralize, the gelid touch could give +2 attack and 10% chance that the attack paralizes enemy

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PostPosted: Fri Mar 25, 2005 3:38 pm 
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ooook, i didnt understand any of that but i just going to play along

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PostPosted: Fri Mar 25, 2005 4:31 pm 
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fcpidolo: I like the idea of packaging the card with another ability to make it worthwhile... but I'd rather have it do something original. Maybe it paralyzes and gives 1 counterstrike (currently, only card that adds only to counterstrike is light dagger... rarely in play) or it could give 1 shield and 1 attack (no cards currently add to both shields and attack)

I know, adding only 1 doesn't do much, but you're also paralyzing them, so it makes it worthwhile.... and as I mentioned in my first post, the card can still sometimes be useful with poinson or regen. I'm just saying it shouldn't be a card that you automatically just use to get a better card.


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PostPosted: Fri Mar 25, 2005 4:58 pm 
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Yep i think both iBrow and fcpidolo are right. Gelid Touch was a first thought I have when doing the game: " :idea: Why not add an effect that paralizes the opponent :idea: ". It was a good idea but making a card that only paralizes is almost useless, specially if AI is intelligent enough to throw the worse of his cards.

When you play lots of times to the game you realize that "Gelid Touch" shouldn't only paralize. It should do something extra like fcpidolo said.

Anyway I want to tell you that I'm rarely going to change anything on the current "Get To The Top" version, as it is only a temporal version for you to pass some time. This is because anything I change on this version is useless for the online version and it's time lost.

I know the game has some concept/balance bugs, but those bugs will disappear on the online version not here.

Lot of work to be done, so understand that I don't want to spend more useless time on the current version :wink: . Sorry guys, you'll have to wait a little.

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PostPosted: Fri Mar 25, 2005 5:18 pm 
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lol np we understand, its a huge project and u guys need to concentrate on it and there is no time to waste ^^ maybe if u guys only concentrate on the online project, maybe it still get finished in later this year xD so let maguas and webmaster work ^^

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PostPosted: Fri Mar 25, 2005 9:00 pm 
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hey Ibrow, u said nothin adds to counter strike except light dagger? Not true, fire shield adds +2

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PostPosted: Fri Mar 25, 2005 10:08 pm 
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isnt it 3 to counter attack and 2 to defense? or 3 to defense and 2 to counter attack? now im confused >.>

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PostPosted: Sat Mar 26, 2005 4:46 am 
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Yeah, but light dagger is the only one that adds only to counterstrike.... I was thinking the card shouldn't be just something like "oh, it's a weaker version of knight shield" if it added only to defence or "it's a weaker version of fury" if it added only to attack... light dagger is so rarely used that no one would say "it's a weak version of light dagger"

Or, like I said, +1 to shields and +1 to attack would be best, I think, because then it would be completely original.... fire shield adds to shields and counterstrike, hell sword adds to attack and counterstrike, but what adds to attack and shields? Nothing. Of course, now we know it won't be changed, so it doesn't matter anymore.


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PostPosted: Sat Mar 26, 2005 5:48 am 
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ohhh, I gotcha

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